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Vcarving into a 3D model

Posted: Tue Feb 02, 2021 10:23 pm
by PRO4824
Sometimes it's better to leave the fine details off of the 3D model and vcarve them separately. I'm sure this is common knowledge for some but when I started modeling I didn't realize how useful the inconspicuous little (Project toolpath onto 3D model) would be.
If I had modeled this flag with the stars and text, then carved it with even a small tapered ballnose, it wouldn't have turned out very well.

Re: Vcarving into a 3D model

Posted: Wed Feb 03, 2021 12:09 am
by scotttarnor
That looks really nice!

Re: Vcarving into a 3D model

Posted: Wed Feb 03, 2021 2:06 am
by PRO4824
Thanks Scott.

Re: Vcarving into a 3D model

Posted: Wed Feb 03, 2021 4:22 am
by Charlie_l
Looking great.
Good tip to share. I know it took me a while to find that check box too.

Re: Vcarving into a 3D model

Posted: Wed Feb 03, 2021 10:07 am
by DJ-Bino
Wow a really cool project
Thank you for sharing

Re: Vcarving into a 3D model

Posted: Thu Feb 04, 2021 2:01 pm
by Phil
The flag is very well done. Can you share how you created the waviness of the flaf.

Phil

Re: Vcarving into a 3D model

Posted: Fri Feb 05, 2021 4:44 am
by PRO4824
Hi Phil, I just made a black and white jpg of some waves and used the (create a component from bitmap) and Vectric magic did the rest. 😁

Re: Vcarving into a 3D model

Posted: Fri Feb 05, 2021 2:33 pm
by Phil
Thanks.

Phil

Re: Vcarving into a 3D model

Posted: Mon May 31, 2021 11:41 pm
by Creation in Wood
Nice looking flag