When node editing what does it do when you click on smooth point and turns the node black?
Thanks for your help,
Nick
When node editing?
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Re: When node editing?
a black node is a straight line. so you changed it to a straight line.
- JamesB
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Re: When node editing?
If the node is on a curve and its blue it means that its smooth and if you move one of its "handles" (the white nodes either side) then they will stay tangent through the point. If you un-smooth this it changes the node black and if you moved one of the handles then the other would stay where it was and allow you create a discontinuity in the vector. Best thing is to try moving the "handle" nodes in each condition to see what I mean.
Cheers,
James
Cheers,
James
Re: When node editing?
The node is on a curve and the router slows on these points of the curve instead of traviling smoothly through the points. Is there any way to stop this action or to remove the node from the curve with out ruining the vector?
I hope this makes sense.
Thanks
Nick
I hope this makes sense.
Thanks
Nick
- glenn
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Re: When node editing?
Hi Nick,
If the node creates a sharp angle,and your product requires a sharp angle;
then right-clicking on that node won't help you.
But if it doesn't have to be a sharp point, then go ahead and right click
on the node and select the smoothing option, that should give your machine a smooth
ride through the corner.
Glenn
Also. if you have unnecessary nodes on a smooth curve, you could remove many
of them and replace them with a right click on the line and insert a curve or bezier that
more closely meets your needs.
Also, check your machine to see if it is set to exact stop.
If the node creates a sharp angle,and your product requires a sharp angle;
then right-clicking on that node won't help you.
But if it doesn't have to be a sharp point, then go ahead and right click
on the node and select the smoothing option, that should give your machine a smooth
ride through the corner.
Glenn
Also. if you have unnecessary nodes on a smooth curve, you could remove many
of them and replace them with a right click on the line and insert a curve or bezier that
more closely meets your needs.
Also, check your machine to see if it is set to exact stop.
Re: When node editing?
hi
the checked smooth node does mean, the first curve, and the folower curve has same angle, tangential... if you uncheck, then you can set it as "broken" does mean as the white handle with it's curve will stay tangential, but the firs curve end angle be different from the follover start angle...
ie, when the both angle same, the node is smooth...
also if you check arc, then you can save your toolpath in arc movement too... with bezier you can save only short straight lines...
this is the first program i saw with this three option in node editing....
if you select several point at time, then you can validity with the key associated to the function... for example (in node editing mode) you select all points, then you can change them for smooth...
the checked smooth node does mean, the first curve, and the folower curve has same angle, tangential... if you uncheck, then you can set it as "broken" does mean as the white handle with it's curve will stay tangential, but the firs curve end angle be different from the follover start angle...
ie, when the both angle same, the node is smooth...
also if you check arc, then you can save your toolpath in arc movement too... with bezier you can save only short straight lines...
this is the first program i saw with this three option in node editing....
if you select several point at time, then you can validity with the key associated to the function... for example (in node editing mode) you select all points, then you can change them for smooth...
Re: When node editing?
Thank you all for your help!!!
I checked my set up on the router and I think Glen was right about the exact stop setting. I won't know until I run the next set of parts.
I'm working with surfboard shapes from vectors for a current job and I am offsetting vectors inward to create an inner structure and also to make the rails for the perimeter.
Thanks again
Nick
I checked my set up on the router and I think Glen was right about the exact stop setting. I won't know until I run the next set of parts.
I'm working with surfboard shapes from vectors for a current job and I am offsetting vectors inward to create an inner structure and also to make the rails for the perimeter.
Thanks again
Nick