Making a Tower or Wall
Posted: Sat Dec 13, 2008 4:33 pm
I wanted to build a lighthouse and I discovered some things along the way, just thought I would share them with everyone. Here is what I have learned:
We have been sold a bill of goods! The sweep tool is WAY more powerful than we have been led to believe.
Instead of just including a component here, I have only provided the vectors I used to create models you see in the images. It is just way too easy to build the models you see in the pictures and you owe it to yourself to build your own. Plus, if you have the vectors, you can alter them, understand them and make things yourself.
Here is the file that contains the vectors:
Here is the deal with that sweep tool. If you put little features in the vectors, like notches, those features wind up in the swept surface. If you use that little check box "Scale coss section with width" the rails get followed nicely. The other thing is, the rail can actually be the model. You notice, I do not have vectors that are the model, and then vectors that are the rails, they are the same.
The point of all that is, if you need to get nice consistent features, like mortar joints in a brick wall, the Sweep tool is just the ticket!
So, here is what I did:
The vectors, notice the little notches. You will also notice that there are a pair sweeps for the tower and the wall, if you look closely you will see the notches are staggered. That is so it looks like a brick wall. The rails themselves are not big long continuos lines
In the following image a pair of rails were selected and the bottom sweep and you can see the result, complete with mortar joints, note that the "Scale cross sections" box is checked, this is REAL important, or your horizonatal mortar joints will not show up : The next image shows the next pair of rails selected with the staggered sweep chosen: Ok, I am not going to bore you with each and every step building the tower. What I did NOT do was make each level a component. I just kept clicking pairs of rails, adding to the working model and at the end, I made the whole thing a component. The following image shows what it looks like, a tapered tower: The next image shows a wall built essentially the same way. Of course, once these things are components, you can squoosh them down (highly technical talk for flattening stuff), stretch them out, play with those sculpting tools to make them look ancient. Hang grape vines over them, or whatever floats your skiff. I created the original vectors in Corel X3, but that is just me, I am very familiar with it, having sort of grown up in Corel. The exact same thing can be done in Aspire.
We have been sold a bill of goods! The sweep tool is WAY more powerful than we have been led to believe.
Instead of just including a component here, I have only provided the vectors I used to create models you see in the images. It is just way too easy to build the models you see in the pictures and you owe it to yourself to build your own. Plus, if you have the vectors, you can alter them, understand them and make things yourself.
Here is the file that contains the vectors:
Here is the deal with that sweep tool. If you put little features in the vectors, like notches, those features wind up in the swept surface. If you use that little check box "Scale coss section with width" the rails get followed nicely. The other thing is, the rail can actually be the model. You notice, I do not have vectors that are the model, and then vectors that are the rails, they are the same.
The point of all that is, if you need to get nice consistent features, like mortar joints in a brick wall, the Sweep tool is just the ticket!
So, here is what I did:
The vectors, notice the little notches. You will also notice that there are a pair sweeps for the tower and the wall, if you look closely you will see the notches are staggered. That is so it looks like a brick wall. The rails themselves are not big long continuos lines
In the following image a pair of rails were selected and the bottom sweep and you can see the result, complete with mortar joints, note that the "Scale cross sections" box is checked, this is REAL important, or your horizonatal mortar joints will not show up : The next image shows the next pair of rails selected with the staggered sweep chosen: Ok, I am not going to bore you with each and every step building the tower. What I did NOT do was make each level a component. I just kept clicking pairs of rails, adding to the working model and at the end, I made the whole thing a component. The following image shows what it looks like, a tapered tower: The next image shows a wall built essentially the same way. Of course, once these things are components, you can squoosh them down (highly technical talk for flattening stuff), stretch them out, play with those sculpting tools to make them look ancient. Hang grape vines over them, or whatever floats your skiff. I created the original vectors in Corel X3, but that is just me, I am very familiar with it, having sort of grown up in Corel. The exact same thing can be done in Aspire.