breaking a 3d path up into parts
Posted: Sat Oct 04, 2014 5:25 am
Hi,
I have a roughly oval shape (think 'organic' oval) that is highly textured from an imported bitmap. It machines fine but both offset and raster take a very long time to machine it.
The project is a '29' style cribbage board with the playing surface flat and full height of the workpiece so that it's flat. That means the bulk of it requires no machining at all. The thing is that offset and raster both span the entire work piece so the machine spends a great deal of time going back and forth over portions that require no machining at all.
Is there a way to break the machining paths up so that I could identify the half dozen areas that 'do' need to be machined and create toolpaths for those and leave the areas that don't need any work alone? I haven't been able to find a way to do this in 3d.
Thanks!
Paul
I have a roughly oval shape (think 'organic' oval) that is highly textured from an imported bitmap. It machines fine but both offset and raster take a very long time to machine it.
The project is a '29' style cribbage board with the playing surface flat and full height of the workpiece so that it's flat. That means the bulk of it requires no machining at all. The thing is that offset and raster both span the entire work piece so the machine spends a great deal of time going back and forth over portions that require no machining at all.
Is there a way to break the machining paths up so that I could identify the half dozen areas that 'do' need to be machined and create toolpaths for those and leave the areas that don't need any work alone? I haven't been able to find a way to do this in 3d.
Thanks!
Paul