Editing 3Dwave file
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- Vectric Apprentice
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Editing 3Dwave file
I have a 3DWav file that i would like to change
the name on the bottle of wine is this possible
Thanks
John
the name on the bottle of wine is this possible
Thanks
John
- adze_cnc
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Re: Editing 3Dwave file
I presume that 3DWave is a file reseller and not an actual file type? I would guess that the actual file type is STL or OBJ.
I suppose you could use the smoothing and sculpting tools in Aspire to flatten out the old name and then layout and model the new.
You might have better results removing the name by using dedicated STL/OBJ editor such as the Microsoft 3D Builder app.
I suppose you could use the smoothing and sculpting tools in Aspire to flatten out the old name and then layout and model the new.
You might have better results removing the name by using dedicated STL/OBJ editor such as the Microsoft 3D Builder app.
- Rcnewcomb
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Re: Editing 3Dwave file
Level clipping may be an option to replace the label.
- Randall Newcomb
10 fingers in, 10 fingers out, another good day in the shop
10 fingers in, 10 fingers out, another good day in the shop
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Re: Editing 3Dwave file
I've loaded 3Dwave files into Blender and resculpted areas I wanted to change including text. Blender has a steep learning curve but it's very powerful. I probably could have done it in Aspire but you tend to use what you know best.
Gary Mitchell
Kentucky, USA
Kentucky, USA
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Re: Editing 3Dwave file
Another way might be to export the model as a grayscale bitmap (depth map) in Aspire and then use the "Healing Brush" tool in Photoshop to turn the text areas into smooth bottle. Then, re-import the bitmap as a 3d component.
Here's a quick example of the name removed from the neck and label. I think the results might be better when done without the wood texture as part of the bitmap.

Here's a quick example of the name removed from the neck and label. I think the results might be better when done without the wood texture as part of the bitmap.

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Re: Editing 3Dwave file
Thanks for all the quick responses, at least now i know it
can be done, so now i just need to see which suggestion works
the best
thanks again
John
can be done, so now i just need to see which suggestion works
the best
thanks again
John
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Re: Editing 3Dwave file
well i guess i'm still stumped, I don't seem to be able
to get past the bmp to 3d conversion. I don't see how to
give it the curved shape and how to saving it as an STL so
i can import and combine with the original model.
Thanks
John
to get past the bmp to 3d conversion. I don't see how to
give it the curved shape and how to saving it as an STL so
i can import and combine with the original model.
Thanks
John
- adze_cnc
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Re: Editing 3Dwave file
Apparently the 3Dwave file disappeared to be replaced by an entirely different bitmap.
A simplistic solution (which describes my Aspire modelling skills):
I expect that the original bitmap should be either converted to a "negative" image or if create component from bitmap allows it a negation should be applied to make the lettering stand proud.
A simplistic solution (which describes my Aspire modelling skills):
I expect that the original bitmap should be either converted to a "negative" image or if create component from bitmap allows it a negation should be applied to make the lettering stand proud.
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Re: Editing 3Dwave file
I'm actually trying to replace the label that's on the purchased
3dwav file with this label from a local winery that i do laser engraving
for. I'm thinking that i can blank out the original label using the sculpting
smoothing tool and then if I can get my customers label modeled and
saved as an STL that i can import and combine.
Adze your jpg is close and yes i would like the letters to be proud
Thanks
John
3dwav file with this label from a local winery that i do laser engraving
for. I'm thinking that i can blank out the original label using the sculpting
smoothing tool and then if I can get my customers label modeled and
saved as an STL that i can import and combine.
Adze your jpg is close and yes i would like the letters to be proud
Thanks
John
- dealguy11
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Re: Editing 3Dwave file
A way to do this is to create a component that covers up the area you don't want, bake and then put the component you do want on top of the now smoothed out area. If this results in a model that's too thick, you can fix it with a component using the "Multiply" combine mode (which is generally not well understood or used).
Since I don't have your original model, here is a model of a wine bottle with stuff I don't want (literally). Use a 2-rail sweep to create a patch that goes over the offending area of the bottle. The patch has a "Merge" combine mode so it covers the offending area rather that letting it show through: But, to make that patch thick enough to cover the offending area, I had to make it thicker than I want it to be in the final model. Using the same rails as for the last 2-rail sweep and a squared straight sweep vector (on the right on the bottom in the next snip) exactly 0.75" high, I used the 2-rail sweep to create another component. I then changed the combine mode of this new component to "Multiply", which results in everything it covers being reduced to 75% of what it was before. The effect of a component with "Multiply" is to multiply the height of everything it covers by height of the multiply component. So, if the height of that component is 1", then it doesn't change anything. If it's 1.25", then it multiplies everything by 1.25, and so on. The result is this: Now you can bake it and place your new component on top. Obviously you need to be careful about how you place things so they don't interact in unexpected ways, but that is one way to heal a wine bottle.
Since I don't have your original model, here is a model of a wine bottle with stuff I don't want (literally). Use a 2-rail sweep to create a patch that goes over the offending area of the bottle. The patch has a "Merge" combine mode so it covers the offending area rather that letting it show through: But, to make that patch thick enough to cover the offending area, I had to make it thicker than I want it to be in the final model. Using the same rails as for the last 2-rail sweep and a squared straight sweep vector (on the right on the bottom in the next snip) exactly 0.75" high, I used the 2-rail sweep to create another component. I then changed the combine mode of this new component to "Multiply", which results in everything it covers being reduced to 75% of what it was before. The effect of a component with "Multiply" is to multiply the height of everything it covers by height of the multiply component. So, if the height of that component is 1", then it doesn't change anything. If it's 1.25", then it multiplies everything by 1.25, and so on. The result is this: Now you can bake it and place your new component on top. Obviously you need to be careful about how you place things so they don't interact in unexpected ways, but that is one way to heal a wine bottle.
Steve Godding
Not all who wander (or wonder) are lost
Not all who wander (or wonder) are lost
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Re: Editing 3Dwave file
Thanks Steve for the in-depth example, i will give that
a try and if successful post the result
a try and if successful post the result