Model a picture of a persons face?
Model a picture of a persons face?
Anyone ever make a model of a persons face?
I'm having no luck at all and was wondering if anyone has any tips??
I'm having no luck at all and was wondering if anyone has any tips??
- martin54
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Re: Model a picture of a persons face?
Daryl, can you not already do that sort of thing with Aspire? Have seen a tutorial where on creating a lithophane & it looked to be the same sort of process
frunple, have a look at the post Gary put in the gallery, only thing is he modelled it in z brush not Aspire
frunple, have a look at the post Gary put in the gallery, only thing is he modelled it in z brush not Aspire
- mezalick
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Re: Model a picture of a persons face?
This was done in Aspire..
John Sevier..1st Governor of Tennessee.
Michael
John Sevier..1st Governor of Tennessee.
Michael
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Re: Model a picture of a persons face?
That's a fair comment Daryl, I have a range of different software that I use, each has it's own strengths so I tend to use the program that performs a particular function best (for me) & then export/import between them
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Re: Model a picture of a persons face?
That's incredible Michael!!!
How long ago did you do that?
Mark
How long ago did you do that?
Mark
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Re: Model a picture of a persons face?
Mark,
Stuff like this takes forever....Too many hours to count..
Luckily, some of my clients are willing to pay for the more "exotic" types of model and they allow me the time I need.
But , never as much as I want...
I did this about 2 years age.
Michael
Stuff like this takes forever....Too many hours to count..
Luckily, some of my clients are willing to pay for the more "exotic" types of model and they allow me the time I need.
But , never as much as I want...
I did this about 2 years age.
Michael
Michael Mezalick
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mm@mezalick.com
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mm@mezalick.com
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Re: Model a picture of a persons face?
Michael,
That same thing happens to me all the time and not on something that detailed. It seems that if I figure the amount of time something is going to take it will normally be double that amount.
I'm glad at this point I don't try to get paid for all the time it takes.
I've followed you for years and you're results are amazing no matter how much time it takes.
I think a lot of folks believe those results can be had sooner and reality is it takes hours of study and practice to achieve that level of perfection.
Thanks for posting.
Mark
That same thing happens to me all the time and not on something that detailed. It seems that if I figure the amount of time something is going to take it will normally be double that amount.
I'm glad at this point I don't try to get paid for all the time it takes.
I've followed you for years and you're results are amazing no matter how much time it takes.
I think a lot of folks believe those results can be had sooner and reality is it takes hours of study and practice to achieve that level of perfection.
Thanks for posting.
Mark
Re: Model a picture of a persons face?
This is more what I'm looking for.mezalick wrote:This was done in Aspire..
John Sevier..1st Governor of Tennessee.
Michael
When you did the face, did you do it as one component and "carved" the details, or multiple components?
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Re: Model a picture of a persons face?
Frunple,,
The short answer is YES..
.
.
..
The long answer is that I work from few components,,sculpted as needed.
Then making a component of the existing model...
Add new components as needed and make a new composite model.
Sculpt and keep moving.
All on new layers..
You can always go back and pick separate components as needed.
It's a rough process but at some point you start to see something that looks acceptable.
For me, the new version of Aspire has made my work so much easier...
Maybe I should do a PDF..
Michael
The short answer is YES..
.
.
..
The long answer is that I work from few components,,sculpted as needed.
Then making a component of the existing model...
Add new components as needed and make a new composite model.
Sculpt and keep moving.
All on new layers..
You can always go back and pick separate components as needed.
It's a rough process but at some point you start to see something that looks acceptable.
For me, the new version of Aspire has made my work so much easier...
Maybe I should do a PDF..
Michael
Michael Mezalick
https://www.youtube.com/user/mezalick
mm@mezalick.com
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mm@mezalick.com
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Re: Model a picture of a persons face?
MarkJohnston wrote:Michael,
That same thing happens to me all the time and not on something that detailed. It seems that if I figure the amount of time something is going to take it will normally be double that amount.
I'm glad at this point I don't try to get paid for all the time it takes.
I've followed you for years and you're results are amazing no matter how much time it takes.
I think a lot of folks believe those results can be had sooner and reality is it takes hours of study and practice to achieve that level of perfection.
Thanks for posting.
Mark
Mark,
Our friend Tony Wish says that " most people think this is like a microwave oven..where, in reality, it's like a crock pot.."
So true..but who's willing to pay even the minimum wage rate...???
Michael
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Re: Model a picture of a persons face?
Frunple,
If I may make one suggestion.
It's something I have done in the past and I see many other use the same approach..
I'm referring to teeth.
In most cases I've seen, people will make a set of vectors for each tooth and then make them into one component.
The teeth sit right next to each other, and there is a slight space between each tooth.
And they are all on the same flat plain.
Now, in the picture you show, the teeth are behind each other and there is a natural curve to the entire set.
I would make each tooth separate and tuck them behind the previous one and then put a rounded shape under them to create the bend of the jaw line..
It doesn't need to be much of the bend, but something other than simply flat across...
Just my bit of what I've learned.
Michael
If I may make one suggestion.
It's something I have done in the past and I see many other use the same approach..
I'm referring to teeth.
In most cases I've seen, people will make a set of vectors for each tooth and then make them into one component.
The teeth sit right next to each other, and there is a slight space between each tooth.
And they are all on the same flat plain.
Now, in the picture you show, the teeth are behind each other and there is a natural curve to the entire set.
I would make each tooth separate and tuck them behind the previous one and then put a rounded shape under them to create the bend of the jaw line..
It doesn't need to be much of the bend, but something other than simply flat across...
Just my bit of what I've learned.
Michael
Michael Mezalick
https://www.youtube.com/user/mezalick
mm@mezalick.com
https://www.youtube.com/user/mezalick
mm@mezalick.com
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Re: Model a picture of a persons face?
If I could add to this suggestion, extend that rounded shape up under the upper lip all the way to the bottom of the nose, but have it sloped. Basically make a dome shape and cut a piece off. That will more closely mimic the shape of an actual skull.mezalick wrote:Frunple,
If I may make one suggestion.
It's something I have done in the past and I see many other use the same approach..
I'm referring to teeth.
In most cases I've seen, people will make a set of vectors for each tooth and then make them into one component.
The teeth sit right next to each other, and there is a slight space between each tooth.
And they are all on the same flat plain.
Now, in the picture you show, the teeth are behind each other and there is a natural curve to the entire set.
I would make each tooth separate and tuck them behind the previous one and then put a rounded shape under them to create the bend of the jaw line..
It doesn't need to be much of the bend, but something other than simply flat across...
Just my bit of what I've learned.
Michael
- martin54
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Re: Model a picture of a persons face?
OK I have to ask, this is something that I am years away from being able to do but how do you start a project like this?
Would you start with a picture that you turned into a component & then built up from that or would you start with a completely blank canvas & just use the picture as a sort of reference ??
I realise that there is probably more than one approach but would be nice to get some more ideas about the whole process
Would you start with a picture that you turned into a component & then built up from that or would you start with a completely blank canvas & just use the picture as a sort of reference ??
I realise that there is probably more than one approach but would be nice to get some more ideas about the whole process
Re: Model a picture of a persons face?
Good call. Definitely made a big improvement. Still not where I want to be with it but getting there. Have to shave off twenty pounds of him still! Looks very heavy to be a professional athlete.mezalick wrote:Frunple,
If I may make one suggestion.
It's something I have done in the past and I see many other use the same approach..
I'm referring to teeth.
In most cases I've seen, people will make a set of vectors for each tooth and then make them into one component.
The teeth sit right next to each other, and there is a slight space between each tooth.
And they are all on the same flat plain.
Now, in the picture you show, the teeth are behind each other and there is a natural curve to the entire set.
I would make each tooth separate and tuck them behind the previous one and then put a rounded shape under them to create the bend of the jaw line..
It doesn't need to be much of the bend, but something other than simply flat across...
Just my bit of what I've learned.
Michael
Re: Model a picture of a persons face?
No time like the present! Don't wait years, pick something and give it a try!martin54 wrote:OK I have to ask, this is something that I am years away from being able to do but how do you start a project like this?
Would you start with a picture that you turned into a component & then built up from that or would you start with a completely blank canvas & just use the picture as a sort of reference ??
I realise that there is probably more than one approach but would be nice to get some more ideas about the whole process
I started with a picture and wanted to make it a component but because it's a picture of a plaque, it just wasn't translating. So basicaly I just start drawing vectors around the 'characteristic' parts of the face, and make components out of each. Then a lot of sculpting. I went too heavy on a lot of it so I have a lot to remove but it's a trying process.
I just asked for a feature request to be able to use sculpting tools on the 2d image which will allow the 2d image to be used as an incredible reference since you are sculpting on the exact locations that way.
So yes, there are a lot of ways. If you've ever carved anything out of actual wood, it's quite similar. It's more of an additive process instead of a normal carving where you're removing material, but I find myself "loading up" material, then carving into it sometimes too.
The other thing to keep in mind is there's a lot of similarities to plastic surgery.
Michael's suggestion for the teeth, very similar to any kind of implants where a set shaped object is placed behind a muscle to enhance that area. That's what I do to make the face "oval shaped". I model it flat first, then place an oval behind it to give it the shape.