Environment:
- * VCarve Pro - Unicode - 64-Bit
* Version 10.012 (Build 5543.6104.1016)(Software OpenGL)
* Built: Oct 8 2019
Steps to Reproduce:
Code: Select all
a. Create some toolpaths:
Pocket [Clear 1]
Pocket
Inlay [Clear 2]
Inlay [Clear 3]
Inlay
b. Create some groups:
Pocketing
Inlaying
c. Group them into:
Pocketing
Pocket [Clear 1]
Pocket
Inlaying
Inlay [Clear 2]
Inlay [Clear 1]
Inlay
d. Select all toolpaths
e. Save all visible toolpaths as "my template.ToolpathTemplate"
(optionally, feel smug and thank Vectric for introducing the grouping feature)
f. Delete all toolpaths and groups with impunity
g. Load the toolpath template "mytemplate.ToolpathTemplate"
h. Gaze at the toolpath list and see:
Pocket [Clear 1]
Pocket
Inlay [Clear 2]
Inlay [Clear 1]
i. Write a bug report
Steps to reproduce:
Code: Select all
a. Create some toolpaths for vcarving pockets and inlays, something like:
Pocket [Clear 1]
Pocket
Inlay [Clear 2]
Inlay [Clear 1]
Inlay
b. Examine the toolpaths and see that the following tools are used:
Tool 1 is used in "Pocket" and "Inlay"
Tool 2 is used in "Pocket [Clear 1]" and "Inlay [Clear 1]"
Tool 3 is used in "Inlay [Clear 2]"
c. Re-order the toolpaths to minimize tool changes:
Inlay [Clear 2]
Pocket [Clear 1]
Inlay [Clear 1]
Pocket
Inlay
d. Optionally congratulate yourself for being so forward thinking and innovative
e. Select all toolpaths
f. Save all visible toolpaths to something witty like "sorted.ToolpathTemplate"
g. Delete all toolpaths
h. Load "sorted.ToolpathTemplate"
i. Examine the order in which the toolpaths have been inserted into the toolpath list:
Pocket [Clear 1]
Pocket
Inlay [Clear 2]
Inlay [Clear 1]
Inlay
j. Write a bug report.