Search found 248 matches
- Thu Apr 11, 2024 5:42 pm
- Forum: VCarve - General
- Topic: First Look at VCarve Pro v12!
- Replies: 11
- Views: 604
Re: First Look at VCarve Pro v12!
Clarification on keep out zones. Becky says in this video (link below) (~3:00) that the software won't let toolpaths save if they violate the keep out zones. I did a quick test and can confirm this. V12 does not seem to re-route toolpaths to avoid keep out zones (where possible - i.e. move to comma...
- Wed Apr 10, 2024 5:14 pm
- Forum: Aspire - General
- Topic: V12 COMING APRIL 2024 🎉
- Replies: 118
- Views: 25562
Re: V12 COMING APRIL 2024 🎉
Great work on aspire 12 thanks :) I'm not sure If I turned something off or not not but all the sliders (got height, tilt etc)have disappeared in component properties, Is there somewhere I can turn it all back on? Thanks Sliders for base and shape height have been replaced by handles in the 3D view...
- Wed Apr 10, 2024 5:08 pm
- Forum: VCarve - General
- Topic: vcarve 12 exporting really high z, why?
- Replies: 13
- Views: 415
Re: vcarve 12 exporting really high z, why?
Check your values on the Material Setup om the toolpath tab. Sounds like you may have the Z1,Z2 or gap above material to a large value assuming your software uses those values in that screen. material set up is inches as is the toolpaths, At least everything i am looking at says inches from a UI st...
- Wed Apr 10, 2024 4:13 pm
- Forum: Aspire - General
- Topic: V12 COMING APRIL 2024 🎉
- Replies: 118
- Views: 25562
Re: V12 COMING APRIL 2024 🎉
Is there any way to change the 3D twiddle function from the right mouse button back to the left button? The new way is going against hundreds of hours of muscle memory. :) You can do it by setting "View controls mode" to "Legacy" in the program options. Please be aware that with this enabled the bo...
- Wed Mar 27, 2024 12:41 pm
- Forum: VCarve - General
- Topic: Vcarve Help Troubleshoot
- Replies: 3
- Views: 238
Re: Vcarve Help Troubleshoot
Thanks for the inquiry. It is a feature we have added some time ago, to help the support team. When that feature is enabled and the software hangs, it will generate a dump file that can be send to us. Before such a dump file had to be created manually and the support team had to explain the process ...
- Thu Feb 22, 2024 9:58 am
- Forum: Aspire - Tips and Tricks
- Topic: quick way to remove bumps from a plane
- Replies: 4
- Views: 690
Re: quick way to remove bumps from a plane
Hi, I mainly work on topographic models, and on the latest one I have lots of fairly flat areas that are pocked with small quarries and large industrial building and piles of material. I can fill the quarries by simply merging a simple shape and adjusting its height to be ground level. For removing...
- Mon Jan 22, 2024 2:01 pm
- Forum: VCarve - General
- Topic: STL Import Problem
- Replies: 21
- Views: 4472
Re: STL Import Problem
Hi Guys, I hope 2024 is bringing you all much better times than last year. Okay, I will attach three pics of when I was importing an STL file into VCarve Pro 11.554. Please can anyone tell me, why I was able to import the STL, centre, then position and import it, BUT, then it would show on the page...
- Tue Jan 16, 2024 9:20 am
- Forum: VCarve - General
- Topic: Problem when selecting rotary job
- Replies: 5
- Views: 807
Re: Problem when selecting rotary job
Thank you for helping. Knight1.crv is the name of the file. https://drive.google.com/file/d/1Pygp66POn057xsOu5sK2vlXJ5MB-HDa6/view?usp=sharing This looks like a shader failure. As an interim solution please switch to software renderer (Edit->Options, then 3D view settings->Use Software Renderer). I...
- Mon Sep 04, 2023 5:46 pm
- Forum: Laser Module - General
- Topic: Laser Mach4 and 4th Axis G94 to G93
- Replies: 7
- Views: 10480
Re: Laser Mach4 and 4th Axis G94 to G93
The line 190 has no axis specified, just 0. I suspect that is causing it to stop. In a stock post-processor it would be a plunge, but since you've removed z moves, this move is now invalid. The zero actually comes from the power variable ( [P] ). I've made changes to your PP, put an empty PLUNGE_MOV...
- Mon Sep 04, 2023 10:19 am
- Forum: Laser Module - General
- Topic: Laser Mach4 and 4th Axis G94 to G93
- Replies: 7
- Views: 10480
Re: Laser Mach4 and 4th Axis G94 to G93
Hello Jamie,
When using inverse-time mode the feedrate has to be specified for every move. I think [FI] is missing in the FEED_MOVE section of the post-processor:
I hope that helps,
Greg K
When using inverse-time mode the feedrate has to be specified for every move. I think [FI] is missing in the FEED_MOVE section of the post-processor:
Code: Select all
begin FIRST_FEED_MOVE
"[N]G1[X][Y][P][FI]"
Greg K
- Mon Jun 26, 2023 8:39 am
- Forum: VCarve - General
- Topic: Centering rotary job in V-Carve Pro 11.5
- Replies: 9
- Views: 1146
Re: Centering rotary job in V-Carve Pro 11.5
As I mentioned in my first post, round objects are no problem. If I turn the outside of the flute first and then set it up in the gun drill and bored the center, they are center bored even if I'm going 24". However, doing this, if there a knot or any kind of a weak spot in the wood, as thin as the ...
- Mon Jun 12, 2023 9:42 am
- Forum: Aspire - General
- Topic: Tool Database question
- Replies: 11
- Views: 1730
Re: Tool Database question
To remove cutting data for a single material just press 'Remove' in the bottom right corner.
I hope that helps,
Greg K
I hope that helps,
Greg K
- Tue May 30, 2023 10:09 am
- Forum: Gadgets - General
- Topic: help with first time gadget
- Replies: 6
- Views: 4883
Re: help with first time gadget
Do you know anything on how to delete vectors from a gadget? There must be a way For each vector that you want to remove, you need to get a CadLayer object that contains it and then use RemoveObject or RemoveAt method: local object = layer:GetAt(pos) layer:RemoveObject(object) -- or layer:RemoveAt(...
- Mon Mar 06, 2023 2:04 pm
- Forum: VCarve - General
- Topic: Proud Text on 3D object
- Replies: 3
- Views: 653
Re: Proud Text on 3D object
If you have VCarve in V10.5 or higher, you can take advantage of the level clipping feature to add the text to your imported model. To do that create a new level with combine mode set to add, and add one of the rectangular tabs from clipart tab. Position and resize the tab so that it covers the are ...
- Mon Feb 13, 2023 9:47 am
- Forum: Aspire - General
- Topic: Model rotation
- Replies: 11
- Views: 2924
Re: Model rotation
You can right click on the imported component in the model tree and select "Re-Import".MarionGreenlee wrote: ↑Fri Feb 10, 2023 9:29 pmGary, that is what I did first but need to rotate it a little more after I imported it. I wish we could go back to the "Import 3D Model > Transform" and readjust as needed.
Thanks,
Hope that helps,
Greg K.