I am still a rank beginner with Aspire, but making headway.
I ran into an issue I don't understand today working with tileable textures. I'm trying to create a faux frame, a 2" border around a cabinet door panel, and have the tileable texture fill the area inside the "frame" as a recessed pattern.
I laid out a pattern, and created a finishing toolpath with a 1/16" ball end mill. Everything looked good. Then I decided to go back and add a roughing toolpath to clear away some of the material before the finishing toolpath, giving the small ball end mill a breather. I selected a 1/4" end mill for the roughing.
The problem is that the roughing toolpath "chewed" notches out into the faux frame area. Two images are attached showing how the roughing toolpath chewed into the frame, while the finishing toolpath left it intact.
Am I missing some setting to keep the roughing toolpath in bounds?
Thanks for any hints and help.
roughing issue?
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- Model of CNC Machine: Custom router with Dynomotion KFLOP
- Location: southern OR
- Rcnewcomb
- Vectric Archimage
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Re: roughing issue?
The roughing toolpath will move the CENTER of the roughing bit to the vector boundaryAm I missing some setting to keep the roughing toolpath in bounds?
The Help text reads:
The finishing toolpath will move the EDGE of the finishing bit to the vector boundaryThe center of the tool will go to the edge of the specified boundary.
Either offset inward for the roughing pass, or offset outward for the finishing pass.
- Randall Newcomb
10 fingers in, 10 fingers out, another good day in the shop
10 fingers in, 10 fingers out, another good day in the shop
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- Posts: 33
- Joined: Sat Apr 21, 2018 8:40 pm
- Model of CNC Machine: Custom router with Dynomotion KFLOP
- Location: southern OR
Re: roughing issue?
Wow, thank you. That's pretty subtle and I clearly overlooked the difference between the two toolpaths. It would have taken me a while to figure that one out.
I can see now that using Boundary Offset can be used to keep the bit inside the X-Y envelope, while Machining Allowance deals with the material left in Z.
I can see now that using Boundary Offset can be used to keep the bit inside the X-Y envelope, while Machining Allowance deals with the material left in Z.