The climb/conventional toggle seems to be ignored when machining ON an open vector (direction is honoured when left or right of an open vector and also works ON a closed vector).
I want to use a V-bit to chamfer the edges of features. I have created an offset path for the V-bit and cut ON it. This works fine other than the direction. If I use Allowance offset to move the point of the V-bit off the edge of the project then Vcarve uses the diameter of the V-bit to generate the path rather than just offsetting the point by the requested amount.
The only way that appears to work is to use Node Edit to reverse the direction of the vector. Is there an easier way?