inverting a 3d component????

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inverting a 3d component????

Postby richinsd » Sun Nov 05, 2017 2:39 am

I'm attempting to cut a left hand Les Paul guitar by reversing the right hand model I already have. This is not a problem for the 2d portion of the model. Simply mirroring the vector works fine. However the arch top is a 3d component poses a different issue. Mirroring places the cutaway in the correct orientation but reverses the arch top surface to the bottom of the component. Is there a tool in aspire to transpose the top surface of the component to the opposite side or do I need to recreate a whole new surface all over again?? Thanks in advance for any help. Have a great day.
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Re: inverting a 3d component????

Postby martin54 » Sun Nov 05, 2017 4:36 am

Not sure I fully understand that :lol: :lol:
Have you got a couple of screen shots they always help :lol: :lol:
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Re: inverting a 3d component????

Postby Adrian » Sun Nov 05, 2017 9:56 am

Sounds like you're saying the mirroring has affected the Z of the model? If I mirror using the flip horizontal option I'm not seeing what you're describing. As Martin says we need pictures.
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Re: inverting a 3d component????

Postby Mike-S » Sun Nov 05, 2017 10:12 pm

Did you try "Mirror Selected Objects"? Everything should swap left for right including 3D curvature.
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guitarflip2.jpg
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Re: inverting a 3d component????

Postby richinsd » Mon Nov 06, 2017 5:41 am

Mike-S wrote:Did you try "Mirror Selected Objects"? Everything should swap left for right including 3D curvature.


OK I found it. Thanks to all for your assistance. When I used the mirror function to reverse the 3d component I flipped it instead of mirroring. After investigating the mirror command more closely I realized my mistake. Just goes to show the importance os stepping back for a minute to regroup and reevaluate. Thanks again have a great day.
Attachments
BLUE QUILT TOP.JPG
les paul image
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