Just curious before I go down the path of trying to develop my own gadget... is it possible to write a gadget that will make a pocket or profile toolpath and automatically dogbone inside corners? I don't want to have the dogbones in the actual design because if I scale the file it would mean redoing all of the dogbones, and with the type of projects I do I need to constantly scale the file to fit the thickness of my material.
Thanks in advance.
-Krys
Possible to toolpath dogbones?
- Adrian
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Re: Possible to toolpath dogbones?
The dogbone gadget - http://gadgets.vectric.com/dogbone.html - does that already. The dogbone profile vectors are created on a different layer so the original vectors are untouched.
Re: Possible to toolpath dogbones?
Two problems with that gadget,Adrian wrote:The dogbone gadget - http://gadgets.vectric.com/dogbone.html - does that already. The dogbone profile vectors are created on a different layer so the original vectors are untouched.
First being if you change the original vectors, you have to go back through the whole dogbone process again (not a huge deal).
Second, and more important to me is that gadget doesn't recognize the inside corners of a rectangle, it seems to only recognize a "tail" shape like for dovetails.
- SteveNelson46
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Re: Possible to toolpath dogbones?
To the best of my knowledge, there isn't a tool or gadget that will do it all. I'd suggest putting your resized shapes on different layers and use the dog-bone filet tool.
Steve
- Adrian
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Re: Possible to toolpath dogbones?
If you want to create your own dogbone gadget you'll have to do it a similar way though as toolpaths, even from LUA code, have to be based on vectors.
If you're 100% certain that the code had the markers in the right place every time you could skip the two stage process.
If you're 100% certain that the code had the markers in the right place every time you could skip the two stage process.