While Beta testing V3, with the helpful ideas of a few of the other testers, I came up with a way of reducing the overall height of a model while retaining the original detail.
In this example I use a flat plane that is faded, but you could also use a shape that fades in all around from the edges and drops in the middle, if you wanted to keep the edges the same.The process:
First, I start with this model. Note the overall height. I want to reduce this height and retain the same detail. In addition I felt the top of the Eagles head was too tall. While the bottom with the feathers is almost right.
To that end I created a negative flat plane shape (-0.1") and faded the bottom of it to 100%. This makes the top of the eagle head drop below the working plane 0.1" and the bottom of the head almost flush.
Note that 0.0985" is now below the working plane. Leaving 0.3196" above the plane.
I then slice the composite model at 0.0985" increments. This is because the slice feature starts at the base of the model and works up. And I want to cut off the 0.0985" that is below the working plane. So I want the first cut to be at that level of the working plane.
After the slicing is complete I de-activate the first slice to see what is left.
After deleting the old data and the first slice, I bake the rest of the slices together to review the final result.
The detail on the model is the same as the original, being that I did not scale the height or fade it. This process gives you a lot of bang for your buck!
Just a taste for what V3 has to offer...