inverting clip art
Moderator: Todd Bailey
-
- Posts: 18
- Joined: Sat Oct 24, 2009 10:13 pm
inverting clip art
is there a way to invert vector art files to enable them to be used as molds i have a need for some candy molds using wildlife scenes from James.
-
- Vectric Wizard
- Posts: 4797
- Joined: Thu May 18, 2006 3:24 pm
- Model of CNC Machine: ShopBot
- Location: North Carolina
Re: inverting clip art
Unfortunately, if you read the license agreement the use of the models to make molds is not allowed without specific permission. James is a great person and I wouldn't hesitate to contact him to discuss.
- JamesB
- Vectric Alumni
- Posts: 1257
- Joined: Tue May 30, 2006 1:24 pm
- Model of CNC Machine: Exel CNC SL60/90 Pro
- Location: Warwickshire, UK
Re: inverting clip art
Tim's right the license does not allow the use of our models for creating molds. If you want to discuss this with me then drop me an email jab ( a t ) carve3d ( d o t ) com
Thanks,
James
Thanks,
James
Re: inverting clip art
I'm wondering if clip art can be inverted also. I don't need to make a mold, instead I need to make something that looks like the inside of a scallop shell. Although it would not be anatomically correct (nor the correct shape), I was thinking that having the shell inverted with respect to the surface of the wood might do the trick.
Any thoughts?
Also, I don;t have Aspire, so I would be trying to do this with the free Vector Art 3D tools. Is this possible?
Thanks,
Paul
Any thoughts?
Also, I don;t have Aspire, so I would be trying to do this with the free Vector Art 3D tools. Is this possible?
Thanks,
Paul
-
- Vectric Wizard
- Posts: 4797
- Joined: Thu May 18, 2006 3:24 pm
- Model of CNC Machine: ShopBot
- Location: North Carolina
Re: inverting clip art
Hi Paul,
Aspire would be the tool you need. With either Cut3D or VectorArt3D's Machinist program you can only machine the model as it is, with the exception of sizing.
Tim
Aspire would be the tool you need. With either Cut3D or VectorArt3D's Machinist program you can only machine the model as it is, with the exception of sizing.
Tim
Re: inverting clip art
Tim,
Thanks for the quick response! So, I assume sizing in the Z dimension by a negative number is not allowed? (I haven't tried it yet.)
Edit - Now that I've thought about the tool paths for a few minutes, it appears just inverting the Gcode would not work either. So much to learn. Guess I'll aspire to own Aspire some day...
Paul
Thanks for the quick response! So, I assume sizing in the Z dimension by a negative number is not allowed? (I haven't tried it yet.)
Edit - Now that I've thought about the tool paths for a few minutes, it appears just inverting the Gcode would not work either. So much to learn. Guess I'll aspire to own Aspire some day...
Paul
Last edited by pma32904 on Tue Apr 06, 2010 6:00 pm, edited 1 time in total.
-
- Vectric Wizard
- Posts: 4797
- Joined: Thu May 18, 2006 3:24 pm
- Model of CNC Machine: ShopBot
- Location: North Carolina
Re: inverting clip art
That's correct.
I thought that was the case, but to be sure I just tried it in both programs.
I thought that was the case, but to be sure I just tried it in both programs.
Re: inverting clip art
Tim,
Again, thanks for your quick response! I enjoy reading your information through out the forums.
Paul
Again, thanks for your quick response! I enjoy reading your information through out the forums.
Paul
Re: inverting clip art
pma
classic way to multiply by -1 the Z is working... before cad-cam programs people usedit..
if you have gcode editor, or you were exppert of gcode you can do it.. even with notepad.. and calculator...
sure on the start and on end the Z remain positiv value, same as in the rapidmovement too
viktor
the free machinist one of the best program from vectric...
classic way to multiply by -1 the Z is working... before cad-cam programs people usedit..
if you have gcode editor, or you were exppert of gcode you can do it.. even with notepad.. and calculator...
sure on the start and on end the Z remain positiv value, same as in the rapidmovement too
viktor
the free machinist one of the best program from vectric...
Re: inverting clip art
Viktor,
I guess there is always a way, if you try hard enough.
Thanks, Paul (pma)
I guess there is always a way, if you try hard enough.
Thanks, Paul (pma)
Re: inverting clip art
pma
i think you are on same way like me, because you asked about it..
this is your post...
Edit - Now that I've thought about the tool paths for a few minutes, it appears just inverting the Gcode would not work either. So much to learn. Guess I'll aspire to own Aspire some day...
so i just answered for...
these programs made by vectric, all of them is very great, easy to use and they are this time the fastest... (im my opinion)
but before a while were not exist any, cad-cam... some process from that time still works great...
viktor
i think you are on same way like me, because you asked about it..
this is your post...
Edit - Now that I've thought about the tool paths for a few minutes, it appears just inverting the Gcode would not work either. So much to learn. Guess I'll aspire to own Aspire some day...
so i just answered for...
these programs made by vectric, all of them is very great, easy to use and they are this time the fastest... (im my opinion)
but before a while were not exist any, cad-cam... some process from that time still works great...
viktor
Re: inverting clip art
Victor,
Yes, although the Vectric tools are great, sometimes we have to use the old ways (because we do not have the latest tool or we do not know how to use the tool.)
The reason I thought that simply inverting the Gcode Z won't work, is that there may be some area surrounding the carved item that is not handled in the Gcode. Such as the area outside a dished pattern (shows as x below). One would have to create gcode to mill the outer area flat, then run the dished pattern with Z dimensions inverted. I think this would produce an upward dome with the actual shape below the dome. (If the ascii-gram below does not look right, if may need to be viewed using Courier or some other fixed width font.)
x_/|shape|\_x
|___wood___|
Paul
Yes, although the Vectric tools are great, sometimes we have to use the old ways (because we do not have the latest tool or we do not know how to use the tool.)
The reason I thought that simply inverting the Gcode Z won't work, is that there may be some area surrounding the carved item that is not handled in the Gcode. Such as the area outside a dished pattern (shows as x below). One would have to create gcode to mill the outer area flat, then run the dished pattern with Z dimensions inverted. I think this would produce an upward dome with the actual shape below the dome. (If the ascii-gram below does not look right, if may need to be viewed using Courier or some other fixed width font.)
x_/|shape|\_x
|___wood___|
Paul
Re: inverting clip art
Just a thought.
What about exporting a model into grayscale bitmap, invert colours, make a new model from grayscale bitmap?
I didn't try it, don't know if it works, just got an idea while reading this topic: http://www.vectric.com/forum/viewtopic.php?f=27&t=5239
What about exporting a model into grayscale bitmap, invert colours, make a new model from grayscale bitmap?
I didn't try it, don't know if it works, just got an idea while reading this topic: http://www.vectric.com/forum/viewtopic.php?f=27&t=5239
Re: inverting clip art
hi paul
yes it is an interesting question...
thinking on we can use only the free machinist, and a simple g code editor... it would be very tedeious...
actually i was thinking only on the full model...in a flat surrunding area... a dish, would require to finding the borderpoints...
but even i like the difficult tasks, it already would be too much for me
otherwise to separate a model in aspire also makes difficulties... the only real help, the cursor shows the actual height where you pointing... and with this help you can match a contur...
i'm glad to see there are out more people who lkes to thinking on these... even if it is virtual...
thank you
viktor
for david solution, need atleast a good bitmapeditor... with basic windows tools (like paint) not possible..
yes it is an interesting question...
thinking on we can use only the free machinist, and a simple g code editor... it would be very tedeious...
actually i was thinking only on the full model...in a flat surrunding area... a dish, would require to finding the borderpoints...
but even i like the difficult tasks, it already would be too much for me
otherwise to separate a model in aspire also makes difficulties... the only real help, the cursor shows the actual height where you pointing... and with this help you can match a contur...
i'm glad to see there are out more people who lkes to thinking on these... even if it is virtual...
thank you
viktor
for david solution, need atleast a good bitmapeditor... with basic windows tools (like paint) not possible..
Re: inverting clip art
pma...
almost forget about a special feature of vectric programs... and this really makes very useful all...
to editing the postprocessor... there's a guide for editing the postprocessor that write the gcode out of all vectric program...
with that you can set the z output as multiplied by -1... so your model will be inverted without any third program... and it works with free machinist too...
viktor
almost forget about a special feature of vectric programs... and this really makes very useful all...
to editing the postprocessor... there's a guide for editing the postprocessor that write the gcode out of all vectric program...
with that you can set the z output as multiplied by -1... so your model will be inverted without any third program... and it works with free machinist too...
viktor