gadget not working
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gadget not working
V carve Pro 9.012, updated and current… installed the chamfer gadget from the Vectric gadget site.... I select a vector I want to run it on, and this is the message I receive.. "attempt to call a nil value"
....tried restarting, re install numerous times ..keep getting same result
Using Chrome
Any help would be appreciated
....tried restarting, re install numerous times ..keep getting same result
Using Chrome
Any help would be appreciated
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- Posts: 9
- Joined: Sun Feb 28, 2016 10:29 pm
- Model of CNC Machine: Probotix Meteor
- Location: Edwardsville, KS 66111
Re: gadget not working
Found this solution in another post by Adrian, applied the edit he suggested and chamfer gadget now works fine,
THANKS to Adrian...
Re: chamfer gadget 1.3 doesn't work in v. 9.012
Unread postby Adrian » Tue Dec 05, 2017 4:48 pm
The installation path is correct as far as I know. It's only gadgets that have support files or have multiple steps that install into a sub-directory. Simple stand alone ones have always installed in the root folder for the program version in gadgets.
The problem with the nil value is caused by a bit of development code that looks like it's been left in the file by error. If you edit the chamfer.lua file (notepad works fine if you don't have any other editor) and put -- before the line which says require("mobdebug").start() and save the file it will then work
THANKS to Adrian...
Re: chamfer gadget 1.3 doesn't work in v. 9.012
Unread postby Adrian » Tue Dec 05, 2017 4:48 pm
The installation path is correct as far as I know. It's only gadgets that have support files or have multiple steps that install into a sub-directory. Simple stand alone ones have always installed in the root folder for the program version in gadgets.
The problem with the nil value is caused by a bit of development code that looks like it's been left in the file by error. If you edit the chamfer.lua file (notepad works fine if you don't have any other editor) and put -- before the line which says require("mobdebug").start() and save the file it will then work
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- Vectric Staff
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Re: gadget not working
Thanks for pointing this out, the problem has now been rectified
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Re: gadget not working
hi guys,
I'm having the same issue while using the box creator.
when ever I press enter to create the vectors, I get a error code 909
attempt to inbox local 'out_group' (a nil value)
I have also tried reinstalling etc with no luck.
I'm no computer wizz, and have no idea how to even get onto the coding of the file.
can anyone help get me back on track with some basic steps on rectifiying this?
thanks in advance
I'm having the same issue while using the box creator.
when ever I press enter to create the vectors, I get a error code 909
attempt to inbox local 'out_group' (a nil value)
I have also tried reinstalling etc with no luck.
I'm no computer wizz, and have no idea how to even get onto the coding of the file.
can anyone help get me back on track with some basic steps on rectifiying this?
thanks in advance
- Adrian
- Vectric Archimage
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Re: gadget not working
Which version of Vectric software are you running and where did you download the gadget from?
- krugshouse
- Vectric Apprentice
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Re: gadget not working
This probably is the wrong place for this, but my problem is this. I have Vcarve pro 8.5 and I am looking for training videos to use the wrapping gadgets features I have in the program. The only ones I am finding are for 9.0 and they don't really work for me , beginning with the first part on job setup. Is there another place i might find training videos . thanks in advance for any directions as to where i can find help.
Have a safe machining day
- Adrian
- Vectric Archimage
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Re: gadget not working
Look at Vectrics YouTube page. The older version videos are still on there in the main.
- krugshouse
- Vectric Apprentice
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Re: gadget not working
Thank you very much for your help Adrian. The wrapping tutorial was what I was looking for. Thanks again
Have a safe machining day
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Re: gadget not working
Did you remember to copy the mobdebug.lua file into the new directory?
A "friend" just spent a couple of hours barking at his computer after upgrading to VCarve Pro 9.5. His gadget stopped working with the message "attempt to load nil". After some negotiation with the computer gods (in a rather loud voice), he finally remembered that he had to copy the mobdebug.lua file into the
...\Program Files\VCarve Pro 9.5\Lua
directory. Amazing how well software works when you put the right files in the right locations.
NOT that I would EVER forget to do that, oh no, I didn't just spend a couple of hours barking at the computer, no no, it was my "friend" who did, not ME... of course NOT ME...................
- Dave "Glad His Head Is Screwed On" Colburn
A "friend" just spent a couple of hours barking at his computer after upgrading to VCarve Pro 9.5. His gadget stopped working with the message "attempt to load nil". After some negotiation with the computer gods (in a rather loud voice), he finally remembered that he had to copy the mobdebug.lua file into the
...\Program Files\VCarve Pro 9.5\Lua
directory. Amazing how well software works when you put the right files in the right locations.
NOT that I would EVER forget to do that, oh no, I didn't just spend a couple of hours barking at the computer, no no, it was my "friend" who did, not ME... of course NOT ME...................
- Dave "Glad His Head Is Screwed On" Colburn
- Adrian
- Vectric Archimage
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Re: gadget not working
The moddebug file isn't required for released gadgets. There were a couple of gadgets that were released a while ago with development code still in them. Commenting out the require line for moddebug would have fixed those.
Re: gadget not working
Sorry to resurrect this issue but I am getting the same errors after upgrading to version 10.5. Any one else having the same issue?
- Adrian
- Vectric Archimage
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Re: gadget not working
Which gadget are you using? A lot of people are getting this error because they are searching for gadgets using google rather than going straight to the website so they are getting old versions which do not support v10.
Gadgets for v10 and above are here - https://gadgets.vectric.com/V10/library.html