Possible to toolpath dogbones?

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Possible to toolpath dogbones?

Postby allen00se » Tue Feb 07, 2017 5:50 pm

Just curious before I go down the path of trying to develop my own gadget... is it possible to write a gadget that will make a pocket or profile toolpath and automatically dogbone inside corners? I don't want to have the dogbones in the actual design because if I scale the file it would mean redoing all of the dogbones, and with the type of projects I do I need to constantly scale the file to fit the thickness of my material.

Thanks in advance.
-Krys
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Re: Possible to toolpath dogbones?

Postby Adrian » Tue Feb 07, 2017 6:02 pm

The dogbone gadget - http://gadgets.vectric.com/dogbone.html - does that already. The dogbone profile vectors are created on a different layer so the original vectors are untouched.
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Re: Possible to toolpath dogbones?

Postby allen00se » Tue Feb 07, 2017 6:54 pm

Adrian wrote:The dogbone gadget - http://gadgets.vectric.com/dogbone.html - does that already. The dogbone profile vectors are created on a different layer so the original vectors are untouched.


Two problems with that gadget,

First being if you change the original vectors, you have to go back through the whole dogbone process again (not a huge deal).

Second, and more important to me is that gadget doesn't recognize the inside corners of a rectangle, it seems to only recognize a "tail" shape like for dovetails.
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Re: Possible to toolpath dogbones?

Postby SteveNelson46 » Tue Feb 07, 2017 7:10 pm

To the best of my knowledge, there isn't a tool or gadget that will do it all. I'd suggest putting your resized shapes on different layers and use the dog-bone filet tool.
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Re: Possible to toolpath dogbones?

Postby Adrian » Tue Feb 07, 2017 8:03 pm

If you want to create your own dogbone gadget you'll have to do it a similar way though as toolpaths, even from LUA code, have to be based on vectors.

If you're 100% certain that the code had the markers in the right place every time you could skip the two stage process.
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