So, the way we use GCode from Vectric on a rotary axis leaves more to be had. Case and point: Try the rounding gadget and the thing will bounce back and fourth, rather doing a full 360. And if you're doing 3D finishing on say a drumstick? You get TONS of Z retracts. Why? Because its simply 3 Axis code being adapted to a 4th axis.
I wrote my own wizard in mach3 that will put the tool into the material, rotate 0-360, then re-zero at A0 and continue moving. One continuous cut. It works amazingly.
This got me thinking: Anyway to access interpolation in the vectric post processors? If i want to move X0 -> X15, but output code in say 0.25" increments?
This way i could G0 A0 G0 A360 commands in between each increment.
The thought then is, draw a simple 2D profile and have my X and Z follow it, while rotating after each increment.
Is it possible? It would save a TON of machining time.