In the video he used the "Project to 3D" option to start the cut at the bottom of the tray. The is much easier than fiddling around with starting depths or reseting the z-zero point to the tray pocket depth.
This is great if you have a 3D model of the tray for the toolpath to be projected to. But, if you are creating the tray's interior using 2D toolpaths, such as combination of profile, moulding, and pocket toolpaths, there is no "3D" model to project to.
A great way to get around that is using a zero-plane to simulate the bottom of the tray's interior.
That attached files are a demonstration of that technique.
Some notes on the files:
- I have VCarve v9.519 which doesn't support multiple thicknesses for sheets so the inlay socket and inlay plug are in their own separate files.
- The toolpaths are uncalculated to save file space (close to a megabyte) for posting here. All toolpaths need to be recalculated.
- The plug toolpaths:
- Are in the order for v-bit cutting 1st and flat bit cutting second. Someone mentioned that was a good order to run them in when use non-endgrain material.
- Were created using my Tapered Inlay Roughing gadget. The roughing ones bring the material down to the inlay plug's (the finish path's) starting depth. This is a good way to allow machines that have trouble starting at the sometimes deep start depth.
- Roughing toolpaths could have been created manually using this process