3D negative Skullbones in aluminum

This is the place to post images of work produced using Aspire
Post Reply
User avatar
metalworkz
Vectric Wizard
Posts: 2463
Joined: Mon Mar 31, 2008 3:26 am
Model of CNC Machine: SX3 CNC, DIY 24x20 & 48x60 routers
Location: Modesto, California 95358 USA

3D negative Skullbones in aluminum

Post by metalworkz »

I cut this aluminum coaster tonight and I think it turned out pretty good. The letters would look better at about half as much depth, but they are legible and I wanted them to be recessed like the Skullbones section. I limited the finishing toolpath to the modeled area only by tracing the model and selecting the trace along with the model for the finishing toolpaths.
This saved me about 1 hour on the finish toolpath cutting time and it saved the time it would have taken to clean up the toolmarks on the top surface of the aluminum which is a regular 5052 aluminum finish to begin with. Take a look. Hmmm, I just noticed two teeth look to be unfinished; maybe it is minor enough to overlook?
Attachments
3DskullMachine.JPG
Negative 3D Skull2.JPG
Best regards,
Wes
wes.spence@comcast.net
Gingery Machines:
Lathe, Horiz. Mill, Shaper, Leaf Brake

User avatar
Phil
Vectric Wizard
Posts: 3039
Joined: Thu Nov 17, 2005 10:56 pm
Location: Pittsfield, MA

Re: 3D negative Skullbones in aluminum

Post by Phil »

Very nice job Wes. I have a request for a small aluminum job. I'll be cutting a name in an aluminum plate that is .250 thick. The letters will be VCarved. They are about 1.25 tall and the text covers 10". What speed and feed rate and depth of cut per pass would be suitable. I don't know what type of aluminum I am working with. I'll be using a 90 degree V-bit. Thanks in advance.

Phil
Attachments
St. Raphael.jpg

User avatar
Greasetattoo
Vectric Wizard
Posts: 854
Joined: Sat Mar 24, 2007 3:14 pm
Location: Saint Paul, Minnesota
Contact:

Re: 3D negative Skullbones in aluminum

Post by Greasetattoo »

Wes,
Very cool!

Could use them as cookie cutters, or for the kids, Play-doh molds!
Jello molds!

Love your metal work!

I will be doing some aluminum work here before Spring hits.
I have to make some parts for my 51' panhead.

calgrdnr
Vectric Wizard
Posts: 970
Joined: Tue Mar 20, 2007 6:29 am
Model of CNC Machine: ShopBot prt with 4g upgrade
Location: Visalia, Ca

Re: 3D negative Skullbones in aluminum

Post by calgrdnr »

Great job Wes, I don't know if I would want to eat a cookie with skull and cross bones on it though :?
My old timer self would be thinking poison ... every bite ... Oyeah at my weight it is :lol:

User avatar
metalworkz
Vectric Wizard
Posts: 2463
Joined: Mon Mar 31, 2008 3:26 am
Model of CNC Machine: SX3 CNC, DIY 24x20 & 48x60 routers
Location: Modesto, California 95358 USA

Re: 3D negative Skullbones in aluminum

Post by metalworkz »

Thanks for the kind remarks guys!

Phil,
What are you using for a spindle? RPM's? I normally use my mills spindle which has a top speed of 3600 RPM, but I have been using a Rotozip motor since my spindle quit working about a month ago. I don't know anything about your machine either so it may be best to start out with a test piece at slower feed rates and increase the feed and pass depth until you have the best combination of feed rate and surface quality etc. I have been using pass depths of .02", feed rate of 30 IPM with my rotozip spindle and I have even reduced the feed rate(15 IPM) some with the 3D toolpaths. My rotozip spindle mount has a small amount of flex in it also, so I want to make something more rigid to fix that. Those are some of the reasons I haven't been trying a faster feed rate.
I would think with a large router motor you probably will be able to use 60 IPM feeds and .030" pass depths or maybe better, but it is probably best to do a test and work up to that 'sweet' zone where all is good. I have not done any Vcarving in aluminum either and that may involve more material removal than regular passes so when you do your test try to do it with all the conditions the same as the part you will make. Sorry I can't be of more help with some precise feed rates etc., but it is all relative to the machine anyway.
The aluminum I have been using is 5052 H32. I use 6061 T6 when it need something stronger.
Grease,
The parts for the '51 panhead sound like an interesting project. I still have my motocross motorcycle but never was able to acquire a Harley.
Kent,
I guess we all would be hesitant to eat cookies with a skull and bones on it, but the negative impression may be good for the play-doh or something.
Best regards,
Wes
wes.spence@comcast.net
Gingery Machines:
Lathe, Horiz. Mill, Shaper, Leaf Brake

User avatar
Phil
Vectric Wizard
Posts: 3039
Joined: Thu Nov 17, 2005 10:56 pm
Location: Pittsfield, MA

Re: 3D negative Skullbones in aluminum

Post by Phil »

Wes

Thanks for the info on cutting aluminum. I'm looking for a starting point and this helps. I have a Shopbot with a 2.2 HP spindle.

User avatar
JamesB
Vectric Alumni
Posts: 1257
Joined: Tue May 30, 2006 1:24 pm
Model of CNC Machine: Exel CNC SL60/90 Pro
Location: Warwickshire, UK

Re: 3D negative Skullbones in aluminum

Post by JamesB »

Cool application and nicely executed.
Cheers,
James

Post Reply