Pocketing
Pocketing
I have been scratching my head trying to figure out the process of doing a pocket that is tapering from shallow to a particular depth. For the life of me I just can't come up with this, brain lock.
On the enclosed jpeg I have outlined what I am trying to accomplish, any advice and help would be appreciated. I have looked a fluting but just can't get it.
Thanks in advance.
Bill
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Re: Pocketing
This looks like a job for a "fluting toolpath".
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Re: Pocketing
To use the fluting toolpath to taper a surface, you have to use a series of parallel vectors side by side across the surface area. The beginning of the vectors need to be at the top and the end of the vectors will be at the depth you set. As the bit will center itself on the vector when cutting, like profiling ON the line, all the vectors should be offset by 1/2 the bit diameter toward the bottom end.
Re: Pocketing
The area I am trying to clear falls within the outline of the part highlighted.
BTW, thanks for quick replies
Bill
- FixitMike
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Re: Pocketing
One uses multiple lines with an end mill to turn the fluting into a wide surface.
See my examples at http://forum.vectric.com/viewtopic.php?f=2&t=29407
I'm a little confused about what you want. If you want the lower picture to be a tapered recess (pocket) into the car body, then you need to use a rectangle from the 3D clip art. Tilt it to get the angle, and use the outline for a machining limit boundary.
If you want the lower picture to be raised from the car body with a taper, cut a pocket around the vectors, and then flute the entire surface with a taper. The flutes should cover the entire surface, do not trim them to the boundary of the lower outline.
See my examples at http://forum.vectric.com/viewtopic.php?f=2&t=29407
I'm a little confused about what you want. If you want the lower picture to be a tapered recess (pocket) into the car body, then you need to use a rectangle from the 3D clip art. Tilt it to get the angle, and use the outline for a machining limit boundary.
If you want the lower picture to be raised from the car body with a taper, cut a pocket around the vectors, and then flute the entire surface with a taper. The flutes should cover the entire surface, do not trim them to the boundary of the lower outline.
Good judgement comes from experience.
Experience comes from bad judgement.
Experience comes from bad judgement.
- mtylerfl
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Re: Pocketing
You posted in the Aspire section, so I assume you own Aspire.
Why not just model the components and apply the Tilt or Fade function to the appropriate component? Might be able to use a two-rail sweep to get your taper, then cut out the component from that.
Why not just model the components and apply the Tilt or Fade function to the appropriate component? Might be able to use a two-rail sweep to get your taper, then cut out the component from that.
Michael Tyler
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Re: Pocketing
Mike and Mike -
Thank you for your replies, I will look at the topic you posted. I also think the idea of making a 3d taper is good also. Thanks again, I just could not for the life of me figure out which direction to take this in, and yes I want to taper the shape into the car so that the wheel wells and the design are proud of the car body.
Thank you again to all
Thank you for your replies, I will look at the topic you posted. I also think the idea of making a 3d taper is good also. Thanks again, I just could not for the life of me figure out which direction to take this in, and yes I want to taper the shape into the car so that the wheel wells and the design are proud of the car body.
Thank you again to all