Pete Cyr wrote:Sharp Trunks - look great.
What di the Vet say when they received it?
esteeme1 wrote:Why Thanks Martin.
I'm not saying these models where easy by any stretch. I purchased aspire in 2010 and have been modeling with it ever since. I do have other software but for good reason I use Aspire. The first thing I Modeled was a Chief Anchor. It took me at least 20 hours everyone that I carved it for, loved it. I saw many distractors and have updated it over the years and don't cut my first one any more. I have just kept modeling and improving and experimenting with different effect. I think the best thing Aspire has going for it are the great tutorials and an intuitive user interface. Everything clicks for me and I am able to establish a method/approach to make sure I can reach my challenge.
esteeme1 wrote:I always have trouble working with intersecting angle and perspective views of faces and such. I don't think there is any other software that would work better in those regards. At least I haven't found it yet.
esteeme1 wrote:One of the main reasons I share my work is primarily to get my name out there but to also show those that are sceptic of there abilities that is can be done. I do have some artistic ability but don't consider myself an artist. I worked for a silk screen shop back in the 80's as a graphic artist but wasn't that good at it and moved on. I have no formal training or mentor that I turn to but always look at this forum for inspiration.
esteeme1 wrote:I think the point of the clip art is that you only need to start with something small and always try to improve on everything you do. The F18 took me over 25 hours or more ( I've lost track of time on many of my models) Some take me days to perfect.
There are no secrets with this software (Even though I have made a few functions work for me outside the box). Don't just watch the tutorials study them. They are invaluable. Apply one function at a time to something you want to create and you will find it addicting. Try to save all your work and reference it often. If you don't try to make the plate, or the spoon, or the fork, or the wine glass or the (you get the point)
Just give it a go and have fun with the results.
esteeme1 wrote:Chris, Thanks so much. I have been following your work ever since I joined the forum and have been most impressed. Just the shear volume displayed on your sight is a testament to your abilities and popularity.
I have sold a few models but prefer to help others with their models. In turn it helps with my modeling. The main reason for not selling my models is that I rely so much on them for carving plaques and enhancing my work. If I sold them then everyone would be cutting my work and I would loose exclusivity. Sorry for being so selfish. Maybe when I stop cutting so much I will start selling. I have sold I few models but the ones I won't share are my anchors.
This is not in response to any of your work but you might find this a strange and obvious pointer. Someone suggested to me when I first started sharing my work, it was to make my models deeper/higher. Since then I feel my models have improved drastically. It helped with my sculpting (along with a wacom pad) tremendously. Most definitely helped show more definition between all the various components and provided less stress while modeling and more latitude to manipulate the piece. I typically work with a material block twice the size and gage the depth accordingly. The large material block (once again) most definitely helps with sculpting. I find the most important part of working with a larger material block is to consider the actual height of your final cut and proportion that to the size. i.e. twice as large twice as high.
Again thanks for your reply, accolades and $.02.
Users browsing this forum: Jim_Nestor and 20 guests