sawmiller wrote:thanks carveone.
im interested in vcarving due to it being quick, i have 9 windows to do and at a hour a window for 3d (2 rosettes) its not something i want to do.
your vcarve is a differnt take on mine.
did you offset the center line and then modify it, or make the model and outline it then modify that ?
In my first example I deleted all of your vectors and used the" Create boundary around selected components" tool to recreate the vectors. Then I figured out how to node edit and create the three closed vector shapes that are as wide as your shape vector. Once those were created, I created the offset vectors in the middle and deleted the outer vectors. (or something sort of like that)
Then I used the three single line closed vectors with your shape vector to create a new 3D model with 70/30 ratio overlap. My tapered ball nose cutters have a 7.5 degree taper on each side (15 degree included angle) and gives a smooth bottom cut using a raster cut selection.