Toolpathing Hair vectors that continue off the Head
Posted: Sat Apr 06, 2019 7:14 pm
This image shows my Lincoln model that I'm trying to toolpath with 1/8" ballnose for beard and clothes, and 15-degree V-bit for Hair and Beard. There's a lot I don't know.
2. If I do the head first and make boundary for the Hair, it cuts away where the hair should add on.
3.If I Boundary just the head with the Finish tool. then try to add beard or hair v-bits, I only get the 2D vector used to permit the 3D Toolpath.
I'm wanting to make the first image with the V-bit limit heights correct. Thanks for any straightening me out.
1. Since the hair runs off the head, the Heights change and I get this 2nd image from the toolpaths:
2. If I do the head first and make boundary for the Hair, it cuts away where the hair should add on.
3.If I Boundary just the head with the Finish tool. then try to add beard or hair v-bits, I only get the 2D vector used to permit the 3D Toolpath.
I'm wanting to make the first image with the V-bit limit heights correct. Thanks for any straightening me out.