Axe Guitar Body

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Axe Guitar Body

Postby shearder » Mon Jun 20, 2016 11:58 am

Hey all

I have a picture of an aex that begs to become a guitar. I know and understand (some what) 2 rail sweeps. SO basically the body is flat but the curved edges need to be tapered as an axe would. I cannot seem to get the 2 rail sweep to work. I created the form i wanted it to follow but it dowsn;t work right. I am seeing the problem is really the corners at top and bottom of the blade edges.

Any ideas would be appreciated. The shape is basically the same as posted in the pic.
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zombie-killer-red-double-edge-throwing-axe-12.jpg
shearder
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Model of CNC Machine: XJ1212

Re: Axe Guitar Body

Postby dealguy11 » Mon Jun 20, 2016 2:46 pm

As with most problems of this type, the easiest way is to break it into pieces and use the "clear area of selected components outside selected vectors" tool to cookie cutter out the shape you want.

You can make 2 shapes like these:

Axe Component 1.JPG

Axe component 2.JPG


Merged together they look like this:

Axe components merged.JPG


Make a cookie cutter vector:

Axe vectors.JPG


Then select the round component and the cookie cutter vector and clear the area outside the vector:

Axe after cookie cutter.JPG
Steve Godding
D&S Artistic Woodworking http://www.dsartisticwood.com
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dealguy11
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Re: Axe Guitar Body

Postby shearder » Mon Jun 20, 2016 3:23 pm

Ahhhhh that is awesome. Thanks so much. I'll give it a shot.
shearder
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Posts: 44
Joined: Wed Nov 07, 2012 6:53 am
Model of CNC Machine: XJ1212

Re: Axe Guitar Body

Postby shearder » Mon Jun 27, 2016 8:49 am

dealguy11 wrote:As with most problems of this type, the easiest way is to break it into pieces and use the "clear area of selected components outside selected vectors" tool to cookie cutter out the shape you want.

You can make 2 shapes like these:

Hey bud

Sorry for the "stupidity" but the round part/component - did you use a 2 rail sweep with 2 circles and a profile or a simple model in a circle with 45 degree sides?

Thanks again in advance.

Axe Component 1.JPG

Axe component 2.JPG


Merged together they look like this:

Axe components merged.JPG


Make a cookie cutter vector:

Axe vectors.JPG


Then select the round component and the cookie cutter vector and clear the area outside the vector:

Axe after cookie cutter.JPG
dealguy11 wrote:As with most problems of this type, the easiest way is to break it into pieces and use the "clear area of selected components outside selected vectors" tool to cookie cutter out the shape you want.

You can make 2 shapes like these:

Axe Component 1.JPG

Axe component 2.JPG


Merged together they look like this:

Axe components merged.JPG


Make a cookie cutter vector:

Axe vectors.JPG


Then select the round component and the cookie cutter vector and clear the area outside the vector:

Axe after cookie cutter.JPG
shearder
Vectric Apprentice
 
Posts: 44
Joined: Wed Nov 07, 2012 6:53 am
Model of CNC Machine: XJ1212

Re: Axe Guitar Body

Postby dealguy11 » Mon Jun 27, 2016 9:35 pm

I thought it would be a more interesting model if the angle had a slight curve to it, like a real axe would have if it was sharpened on a grinding wheel. Therefore I used a 2-rail sweep with 2 circles and a profile, where the angle part of the profile was a curve. Remember to add a leg on the inside of the profile, and to check "Fill center of inner closed vector rails" when setting up the sweep.
Steve Godding
D&S Artistic Woodworking http://www.dsartisticwood.com
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dealguy11
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Re: Axe Guitar Body

Postby shearder » Wed Sep 07, 2016 10:48 am

hey thanks dealguy. Sorry for not responding earlier. Life happened and got away from me!!
shearder
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Posts: 44
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