I'm relatively new to Aspire. Just figured out that 2D and 2.5 D toolpaths can be mapped to 3D surfaces. Wondering if anyone has figured out how to v-inlay on a 3D surface? For example, the slightly bowed front of a drawer? I'm thinking the mirrored raised version would have to be mapped to a negative version of the initial 3D surface, but something tells me doing it this way is not ideal. On flat surfaces both the positive and negatives halves of a v-inlay cut down into the surface. Doing the same on a curve would leave the raised parts offset by their thickness, and slightly out of alignment.
So does anyone know an "easy" way to make a negative of a 3D surface, then add say .1" to it? Am I even on the right track?
Thanks
4D