We're thrilled to give you a sneak peek into some of the NEW and improved features coming up very soon in version 10 NODE EDITING ENHANCEMENTS
Version 10 adds the ability for node editing to be performed on multiple vectors at the same time as well as allowing you to transform vectors directly from the span itself by dragging individual spans to change their shape in the case of arcs and Beziers.
Where you have two open vectors, you can select the end points of each vector and join them together whilst remaining in node edit mode using the right click menu, join them with a straight line, a curve or the mid point between the two.WELDING TEXT
The welding tool includes the welding of text objects all at the click of a button! Which is perfect for overlapping style fonts.
Simply select your text, use the weld option where it will keep all of the internal regions of the text characters. You also have the option to keep or replace the original text object.TOOL DATABASE OVERHAUL
Do you use the same tool, but want different speeds and feeds for different materials? You can now adjust the parameters based on the material you're using. Once your materials are set up and you are ready to machine, you can filter the tools so that you only see the ones that are compatible with the material you're using.
Use the new tool naming mechanism to consistently name your tools. Ensuring that the tool name always matches the tool dimensions. It even supports displaying inch tools correctly.LEVEL CLIPPING
Makes it easy to constrain the model you are creating to a chosen boundary. Rearrange your components and see the results of clipping live as you work. ENHANCED SCULPTING
Version 10 has the added option to overlay a bitmap image over the component you are sculpting, this is perfect for when you are sculpting areas that require you to refer to the original image you are working from to help you get the model to a finished state, for example faces and animals.
Watch out for more announcements of version 10 updates coming soon!!