highpockets wrote: You also need to make sure you component isn't higher than your pocket.
TReischl wrote:highpockets wrote: You also need to make sure you component isn't higher than your pocket.
I always wondered why you called yourself "Highpockets". . . .
Ohhh, the twists I could put on that quote. . . .but this is a nice forum.
highpockets wrote:Do you have a boundary vector around the fish so that when pocketing the sign the fish area does not get cut and when cutting the fish with the Roughing/Finishing toolpath the boundary vector prevents the rest of the sign getting cut?
I'd strongly recommend watching the Vectric Tutorial videos, they will save you lots of headaches. https://support.vectric.com/tutorials/V ... =1&order=1
highpockets wrote:Look at Create Vector Boundary for a Component. You also need to make sure you component isn't higher than your pocket.
TReischl wrote:HighPockers Fishing Lodge? High POCKERS?
Next thing yanno this will be "The Fockers Fishing Lodge"
Moving right along. . . .
Create a base. I did it by drawing a square and then giving it a height of about .375 using the create shape from vectors tool. Used the one that creates flat things.
Then I drew a simple frame. Did the same thing as above but set the thickness to .75. However, I set the combine mode to Merge. So it is .375 above the base.
Then I added the Shark. Since he is on the base, I left the combine to Add.
The letters are also done with the create shape from vectors tool. Since they are on top of the base, all I needed to do was set the height I wanted.
Hope this helps.
You can control where you cut by using the vectors you drew to create things. However, in the case of the shark, you have to use the "create boundary" tool to create a vector around the shark/fish. You can then speed up the cutting by using the pocketing tool to hog out the large flat area by selecting the boundary of the flat area, the letter vectors and the vector around the shark/fish. Controlling the cutting is a matter of technique.
Edit: I looked at your original pic again. I am thinking the problem you are having is that you need to create a component from the inside vector of the sign. Then set it to subtract from the material. This will drop that area down. Then when you place the letters and fish they will be on top of the sunken area. Or you can do it as I did above, build it from the bottom up instead of using a subtractive method.
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