This seems like it would be obvious, but clearly I haven't figured it out, hence the post.
The scenario is V Carving, using the material surface a z-zero. I'd like to increase the visible flats on adjacent surfaces by not plunging as deeply into the carving. Not limiting plunge, but rather changing the starting point height, so to speak. Assumed I could set a negative value for "start depth" but it appears that's not an acceptable value, as it changed to positive number when calculating toolpath.
My kludge is to stick varying thicknesses of whatever's handy under touch off plate when setting z-zero. Usually between .015 and perhaps .050. Not very elegant but gets the job done.
How would I set this up in software?
Set start depth above material surface
- carbidetooth
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- Adrian
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Re: Set start depth above material surface
Only way to do it purely in VCarve/Aspire that I am aware of is to make the vectors smaller as that's essentially what you're doing by setting the zero above the surface with a v-carve toolpath.
Any other method is done via the z-zero setting on your control software. On mine I would set the z-zero to where it really is with the touch off plate, tell the Z to move up by the amount I want via a DRO entry and then zero the z there.
Any other method is done via the z-zero setting on your control software. On mine I would set the z-zero to where it really is with the touch off plate, tell the Z to move up by the amount I want via a DRO entry and then zero the z there.
- carbidetooth
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Re: Set start depth above material surface
Thanks Adrian, the workaround you suggested in setting z-zero is easy enough.
I'm curious as to the reasoning that won't allow negative numbers, but perhaps that's a question for Vectric. I'm a relative newbie, so I'll not second guess.
I'm curious as to the reasoning that won't allow negative numbers, but perhaps that's a question for Vectric. I'm a relative newbie, so I'll not second guess.
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Re: Set start depth above material surface
I can’t think of a really good reason to allow a negative Start Depth, as long as the layout is designed correctly in the first place.
I/we are at somewhat of a disadvantage...Without seeing an example file of exactly what you are wanting to do, I’m not certain it’s necessary to have a negative Start Depth feature for what you described either.
You mentioned you didn’t want to change the “plunge limit Depth”...I’m wondering why not?
In any case, Adrian answered your question directly, so that’s good!
I/we are at somewhat of a disadvantage...Without seeing an example file of exactly what you are wanting to do, I’m not certain it’s necessary to have a negative Start Depth feature for what you described either.
You mentioned you didn’t want to change the “plunge limit Depth”...I’m wondering why not?
In any case, Adrian answered your question directly, so that’s good!
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Re: Set start depth above material surface
If you zero from the bottom rather than the top you can achieve the same thing by setting the material thickness a little more than it really is.
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Re: Set start depth above material surface
"IF" I visualize this correctly, I do not see how starting the cutter above the surface will help what you are trying to achieve. There are a couple of settings in Vectric to control that, but again, not actually "seeing" what you want leaves a bit of a mystery.
As Adrian pointed out the only real answer is to make the vector lines closer together.
To me, it sounds like you want a little more space between letters - which is called "kearning". There is a way to do that in Vectric.
Using different font can help.
Using a steeper angle cutter can also help
It would help to be able to see exactly what you want to do.
As Adrian pointed out the only real answer is to make the vector lines closer together.
To me, it sounds like you want a little more space between letters - which is called "kearning". There is a way to do that in Vectric.
Using different font can help.
Using a steeper angle cutter can also help
It would help to be able to see exactly what you want to do.
Imagine the Possibilities of a Creative mind, combined with the functionality of CNC