Strat Fender help
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Strat Fender help
Hi can any one tell me how to make the belly curve and arm rest curve on a strat fender guitar. Imported pdf then converted it to vectors front and rear all working but now i'am stuck. I can do all the pockets etc just don't know how to do this Thanks Dave.
- Rcnewcomb
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Re: Strat Fender help
Use two rail sweeps or fluting toolpaths.
- Randall Newcomb
10 fingers in, 10 fingers out, another good day in the shop
10 fingers in, 10 fingers out, another good day in the shop
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Re: Strat Fender help
Thanks Randell will try that all the best Dave.
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Re: Strat Fender help
Hi Randell , thank you for your help it works all the best Dave. 10 fingers 10 toes good day thanks.
- Rcnewcomb
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Re: Strat Fender help
Please show us photos of your progress with the project.it works
- Randall Newcomb
10 fingers in, 10 fingers out, another good day in the shop
10 fingers in, 10 fingers out, another good day in the shop
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Re: Strat Fender help
Hi Randell will post pics when i cut it out. as yet only on aspire
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Re: Strat Fender help
Hi Randell, here are the pic's i promised plus one in lay job. thank again for your help Dave.
- Rcnewcomb
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Re: Strat Fender help
Very nice. Thanks for the update.
- Randall Newcomb
10 fingers in, 10 fingers out, another good day in the shop
10 fingers in, 10 fingers out, another good day in the shop
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Re: Strat Fender help
Hi. I know this is old news to you guys, but I'm thinking of swapping to aspire from Rhino where modelling the Strat contours is very clear and straight forward. In Aspire I cannot see how to approach it. I have created shapes with two rail sweeps bit can't manipulate the wrt my vectors.
Also I'm a fan of fluting toolpaths but I can't see how to apply them in these cases because the height varies continuously around the side of the model. I could do it by 'cutting air' but that doesn't seem right.
Can can you outline the process please?
At the moment I'm importing the contours from Rhino to VCarve which works but I have to make two models top & bottom and I want to consolidate it all by going to Aspire but it's like changing from Windows to a Mac - initially maddening ...
Thanks
Rob.
Also I'm a fan of fluting toolpaths but I can't see how to apply them in these cases because the height varies continuously around the side of the model. I could do it by 'cutting air' but that doesn't seem right.
Can can you outline the process please?
At the moment I'm importing the contours from Rhino to VCarve which works but I have to make two models top & bottom and I want to consolidate it all by going to Aspire but it's like changing from Windows to a Mac - initially maddening ...
Thanks
Rob.
- TReischl
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Re: Strat Fender help
Any reason you do not just create a complete model in Rhino and then split it in half before importing to Aspire?
I
I
"If you see a good fight, get in it." Dr. Vernon Johns
- Jim_in_PA
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Re: Strat Fender help
I use the molding tool path for many of these guitar features along with a .5" ball nose. Cuts much faster than a 3D model.
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Re: Strat Fender help
...I don't have aspire yet I'm using Vcarve, and I have imported a a strat modelled in Rhino...but what I'm trying to do here is get to grips with the modelling in Aspire before I shell out. In Rhino the whole thing is a doddle!
...for example in Aspire if I do a two rail sweep for the arm contour it sits on the modelling plane oriented upwards rather than recede in the Z direction . I can't find a way to 'push' it to the correct orientation.
The belly cut I can manipulate with a dish but it's extraordinarily tiresome and clearly I don 't understand the processes available in Aspire.
At this point it seems to me that Aspire is oriented towards clipart and outsourced models and a roughly calibrated eyeball.
A 'reverse' (convex) curved fluting path would do it in a second but apparently it's not a feature..
I'm trying not to rant )
So how should I model the arm and belly contours in Aspire?
Thanks for your patience,
What videos do you recommend I watch?
...for example in Aspire if I do a two rail sweep for the arm contour it sits on the modelling plane oriented upwards rather than recede in the Z direction . I can't find a way to 'push' it to the correct orientation.
The belly cut I can manipulate with a dish but it's extraordinarily tiresome and clearly I don 't understand the processes available in Aspire.
At this point it seems to me that Aspire is oriented towards clipart and outsourced models and a roughly calibrated eyeball.
A 'reverse' (convex) curved fluting path would do it in a second but apparently it's not a feature..
I'm trying not to rant )
So how should I model the arm and belly contours in Aspire?
Thanks for your patience,
What videos do you recommend I watch?
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Re: Strat Fender help
Moulding does it = thank you thank you it's cost me $2k )
- Jim_in_PA
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Re: Strat Fender help
The molding tool path is available in VCP, too. But the modeling capability in Aspire is still desirable for many guitar related things, such as working on necks and headstocks, certain types of body top carves that would be difficult to do in other ways, etc. The investment isn't money thrown away and if you're more comfortable with Vectric software, it's the way to go. Other vendor's applications have their own learning curves and "ways they do things" which can be daunting for many folks. I've played with them, but feel the best with Aspire. (I upgraded to Aspire from VCP because of a modeling project for a client and it paid for itself in that one job)