For anyone who has read anything of my answers will know that I can offer "many" ways to do something.
So for you, at this point, I would make a component of the existing visible model on a new layer and start sculpting that..
You don't lose the original stuff but you're working on a baked set of components.
One thing to do is to "turn off" the first layer or you will be shown all components.
Putting the two extruded shapes on a new layer allows me to set their properties to merge, and adjust as needed,,,, BUT,,, having that layer set to add will allow that shape to follow the contours of the leaf.
For the vein I first made a "V" and then a smaller "half circle " ( extruded shape )
I then had their properties set to merge ( on a new layer ) so I can control the height of the half circle when compared to the V.
I could have made a simple vector that combined both but this was a much faster way for me..
I really don't like to bake items together because I may change my mind sometime down the road.
Martin,,I get the feeling you're understanding this process very well.
ampapa wrote:I think I may have figured it out... maybe I had the merge incorrect??
Two other quick questions:
When merging models or objects does order matter?
For instance I have Leaf A, Leaf B and the Sweep S from top to bottom - if I reverse the order or switch it up will it matter.
When exporting or saving the model and importing it into another project will all of the information of the model I designed go with it, for instance the tool pathing?