Bad simulation

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Bad simulation

Postby cusoak » Mon Nov 18, 2019 1:57 pm

I have a file here that will not show the simulation of all of the tool paths to cut pockets for finger joints
I have attached the file, could some one look at it and tell me what is wrong
Jeff
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Bad simulation.crv
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cusoak
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Re: Bad simulation

Postby Adrian » Mon Nov 18, 2019 2:06 pm

You'll always have issues if the rectangles are the same width as the tool. It's due to internal rounding in the software. You can use a single straight line vector and do a profile cut on the line instead. Alternatively make the rectangles a fraction bigger or "lie" about the tool size by setting it as 0.249" rather than 0.250".
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Re: Bad simulation

Postby cusoak » Mon Nov 18, 2019 2:44 pm

Thanks Adrian as always. I will try th single line vector and see if I can make that work.
What I am trying to do is to be able to cut the tails and pins for finger joints in 1 design and have both boards mounted in front vertically and generate 1 cut file.
would vcarve pro 10 make what I am trying to do any easery.
Jeff
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Re: Bad simulation

Postby Adrian » Mon Nov 18, 2019 3:31 pm

cusoak wrote:would vcarve pro 10 make what I am trying to do any easery.

No it would be the same in V10.
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Re: Bad simulation

Postby 4DThinker » Mon Nov 18, 2019 6:53 pm

The disadvantage of cutting finger joints on both boards of a corner at the same time is that it leaves no allowance for a slip fit or room for some glue. I often cut finger joints for my students but by cutting each end separately I can get far more creative with spacing and shape of the fingers. It rarely takes more than one VCarve file as I can usually use the same vectors for both ends with a small change in how the tool path is set up. then save each tool path as a unique file.

Some examples of the variety of joinery possible: http://4dfurniture.blogspot.com/2016/05 ... c-cut.html

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