What version do I need?
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What version do I need?
I am attempting to import numbers into this model. Am I getting this warning because all I have is V Carve Desktop? Will Desktop Pro allow me to do so? Thank you!
- Adrian
- Vectric Archimage
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Re: What version do I need?
VCarve (any version) can only import one non-Vectric format (V3M) model. You can create multiple copies of that one model once it's imported.
Only Aspire will let you import multiple 3rd party models.
You could create the numbers using vectors and 2D toolpaths (projected onto 3D) rather than models.
Only Aspire will let you import multiple 3rd party models.
You could create the numbers using vectors and 2D toolpaths (projected onto 3D) rather than models.
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- Posts: 48
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Re: What version do I need?
Thank you sir. My goal is to have those numbers embossed rather than pocketed. Can you point me in the direction of where I can find out more details on how to do so? Won't the vectors cut it into the model rather than leaving them embossed? I really appreciate your advice.Adrian wrote:VCarve (any version) can only import one non-Vectric format (V3M) model. You can create multiple copies of that one model once it's imported.
Only Aspire will let you import multiple 3rd party models.
You could create the numbers using vectors and 2D toolpaths (projected onto 3D) rather than models.
- wmgeorge
- Vectric Craftsman
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Re: What version do I need?
But you can Import all the V3M 3D as Design & Make projects, correct?Adrian wrote:VCarve (any version) can only import one non-Vectric format (V3M) model. You can create multiple copies of that one model once it's imported.
Only Aspire will let you import multiple 3rd party models.
You could create the numbers using vectors and 2D toolpaths (projected onto 3D) rather than models.
- Adrian
- Vectric Archimage
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Re: What version do I need?
Yes. You can import as many Vectric format (V3M) files as you want.wmgeorge wrote:But you can Import all the V3M 3D as Design & Make projects, correct?Adrian wrote:VCarve (any version) can only import one non-Vectric format (V3M) model. You can create multiple copies of that one model once it's imported.
Only Aspire will let you import multiple 3rd party models.
You could create the numbers using vectors and 2D toolpaths (projected onto 3D) rather than models.
- gkas
- Vectric Wizard
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Re: What version do I need?
The key is surrounding the vectors for the numbers with another vector. Your pocket will be between the outside vector and your numbers. You can fancy up the numbers by rounding the edges or beveling with a v-bit.BarryGilbert wrote:Thank you sir. My goal is to have those numbers embossed rather than pocketed. Can you point me in the direction of where I can find out more details on how to do so? Won't the vectors cut it into the model rather than leaving them embossed? I really appreciate your advice.Adrian wrote:VCarve (any version) can only import one non-Vectric format (V3M) model. You can create multiple copies of that one model once it's imported.
Only Aspire will let you import multiple 3rd party models.
You could create the numbers using vectors and 2D toolpaths (projected onto 3D) rather than models.
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- Posts: 48
- Joined: Sun Feb 24, 2019 1:11 am
- Model of CNC Machine: CAMaster Stinger 2
- Location: Winnsboro, SC
- Contact:
Re: What version do I need?
gkas wrote:The key is surrounding the vectors for the numbers with another vector. Your pocket will be between the outside vector and your numbers. You can fancy up the numbers by rounding the edges or beveling with a v-bit.BarryGilbert wrote:Thank you sir. My goal is to have those numbers embossed rather than pocketed. Can you point me in the direction of where I can find out more details on how to do so? Won't the vectors cut it into the model rather than leaving them embossed? I really appreciate your advice.Adrian wrote:VCarve (any version) can only import one non-Vectric format (V3M) model. You can create multiple copies of that one model once it's imported.
Only Aspire will let you import multiple 3rd party models.
You could create the numbers using vectors and 2D toolpaths (projected onto 3D) rather than models.
I attempted that before and please tell me if I am doing it wrong but the finishing step that uses the ball nose cuts all the material away that I need raised. By the time I get to the V-bit step that material is gone. I am still learning the software so if there is something simple I am missing please overlook my ignorance. I truly appreciate all the help.
- highpockets
- Vectric Wizard
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Re: What version do I need?
Yes! How can I do that?highpockets wrote:Something like this?
- highpockets
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Re: What version do I need?
OK, What you need to do is place a vector around the model (you can use Create vector boundary around selected components), convert the "0" and "9" to curves.
On the Toolpath commands tab Click Setup on Material Setup and set the Model Position in Material Gap Above Model to the desired value, I used .125"
Select the boundary vector and the numbers vectors.
Create a Roughing and Finishing Toolpath, make sure to select Machine Limit Boundary Selected Vectors
On the Toolpath commands tab Click Setup on Material Setup and set the Model Position in Material Gap Above Model to the desired value, I used .125"
Select the boundary vector and the numbers vectors.
Create a Roughing and Finishing Toolpath, make sure to select Machine Limit Boundary Selected Vectors
John
Maker of Chips
Maker of Chips
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- Posts: 48
- Joined: Sun Feb 24, 2019 1:11 am
- Model of CNC Machine: CAMaster Stinger 2
- Location: Winnsboro, SC
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Re: What version do I need?
Thank you! I will try this in the morning. I really appreciate your help.highpockets wrote:OK, What you need to do is place a vector around the model (you can use Create vector boundary around selected components), convert the "0" and "9" to curves.
On the Toolpath commands tab Click Setup on Material Setup and set the Model Position in Material Gap Above Model to the desired value, I used .125"
Select the boundary vector and the numbers vectors.
Create a Roughing and Finishing Toolpath, make sure to select Machine Limit Boundary Selected Vectors