Before I post my problem file, I just want to make sure I am understanding the purpose of selecting a vector around a component and then using it as the model boundary. This is essentially to create a pocket around your model that is carved down to the same max Z depth of the model but your component is not effected by this boundary... right?
I've got a particular component that I imported which is fighting me. Any vectors I place around it by any of the available methods are not carving down into my material but rather the toolpaths that extend out to the vector boundary are having a Z depth of cut at ZERO. The project is for a local owner of an AFLAC office so it contains the Aflac logo.
Vector Boundary around component to create 'pocket'
- Adrian
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Re: Vector Boundary around component to create 'pocket'
The vector boundary is used to limit the extent to which the 3D toolpath will process. It's not to create pocket around the model in the sense that the word pocket is usually used in CNC terms.
What you're describing sounds like correct behaviour to me. You would need to create additional components or a true pocket toolpath to sink the existing component into.
What you're describing sounds like correct behaviour to me. You would need to create additional components or a true pocket toolpath to sink the existing component into.
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Re: Vector Boundary around component to create 'pocket'
Thanks Adrian
You have answered a question in my mind, after looking at 3D model and toolpaths at the weekend.
Slightly deviating....What tools do people use to amend a .stl file please?
You have answered a question in my mind, after looking at 3D model and toolpaths at the weekend.
Slightly deviating....What tools do people use to amend a .stl file please?
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Re: Vector Boundary around component to create 'pocket'
Ok. Here are some screenshots for the project I am currently working on. I placed a vector shape ( oval ) around the duck and set this vector as the model boundary when setting my toolpath. The intended use was to create the carved pocket around the duck and give the component some 'space' so it looks better.
Wrong terminology maybe/probably but it should help clear up what I mean to say.
Is achieving this type of look with the pocketed oval ( wrong terminology... ? ) a reason to select a vector boundary around the component? It's worked this way on several jobs I have already run and I thought this was the way the vector boundary feature works.
Wrong terminology maybe/probably but it should help clear up what I mean to say.
Is achieving this type of look with the pocketed oval ( wrong terminology... ? ) a reason to select a vector boundary around the component? It's worked this way on several jobs I have already run and I thought this was the way the vector boundary feature works.
- sharkcutup
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Re: Vector Boundary around component to create 'pocket'
If you want to set a certain depth outside of the duck within the confines of the oval you will need to add a model vector boundary around the duck (if in fact the duck is a model). Then when creating the pocket tool path select this model vector boundary and the oval vector specify the depth you want then any other necessary adjustments then click calculate.
When you run the pocket tool path a pocket will be created between the duck boundary vector and the oval vector.
I used the model depth noted in the material setup for the depth of pocket.
Hope this helps you!!!
Sharkcutup
When you run the pocket tool path a pocket will be created between the duck boundary vector and the oval vector.
I used the model depth noted in the material setup for the depth of pocket.
Hope this helps you!!!
Sharkcutup
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- martin54
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Re: Vector Boundary around component to create 'pocket'
Pictures always help so often a good idea to post a couple of screen shots with your initial question
From your initial post like Adrian I thought you were creating a boundary just around the edge of the model & from that assumption Adrians answer is 100% correct. If you had added the screenshots his answer would have been a little different.
What you are doing is not wrong it will carve OK & I am sure that is how some people will do it but it isn't really that efficient as the time to carve all of that oval & the duck will be quite long. A more efficient & time saving way would be how sharkcutup has described. This will also give you a better finish on the area around the duck as you will be able to pocket with a flat bottom bit rather than a ball nose.
Hope that helps
From your initial post like Adrian I thought you were creating a boundary just around the edge of the model & from that assumption Adrians answer is 100% correct. If you had added the screenshots his answer would have been a little different.
What you are doing is not wrong it will carve OK & I am sure that is how some people will do it but it isn't really that efficient as the time to carve all of that oval & the duck will be quite long. A more efficient & time saving way would be how sharkcutup has described. This will also give you a better finish on the area around the duck as you will be able to pocket with a flat bottom bit rather than a ball nose.
Hope that helps
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Re: Vector Boundary around component to create 'pocket'
Yes... thank you all for the help and I need to include files when I have an issue. Following the method that Sharkcutup explained is giving me the results I wanted.
- sharkcutup
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Re: Vector Boundary around component to create 'pocket'
Ton80,
Glad we here on this forum have been able to help you. Please feel free ask your questions anytime!!!
Sharkcutup
Glad we here on this forum have been able to help you. Please feel free ask your questions anytime!!!
Sharkcutup
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