sharkcutup wrote:Have you tried using the Moulding Toolpath?
Well that looks like a great solution! Duh! Thanks so much. So....to make sure I have this correctly, I would draw the rounded vector with the radius and height that I want and run it along the lake's outline, and then create a second pocket toolpath that is offset to the inside? Or would I draw an offset vector and pocket normally? Or either?
Here is a copy of the .crv file (VCarve Pro 8.5) I used to create table top rolled edge for your review.
I created the moulding edge first then pocketed inside to the mouldings edge depth.
dwilli9013 wrote:Go into all of your vectors and node edit. Hit the curve fit icon and smooth the vectors you can preview this and get it to your liking. Many of your nodes can be eliminated but there are still quite a few there.
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