Adrian wrote:It's identifying what would need to be resized in a way that the software could understand that would be the hard bit.
Generally when working on designs like that I increase the size of the piece as well as the thickness when moving from, say, 6mm to 9mm material. That way I can enter a formula (using T) into the resize tool and everything is scaled to fit automatically. Might work in your case as well as long as the overall dimensions aren't critical. A few thou difference in thickness wouldn't have that much impact on the overall size.
Adrian wrote:In the case of a slot how would the program know to increase the size of the slot based on the thickness of the material without moving any other span in the vector? A rectangle with a slot in it is just one vector to the program. To a human it's obvious what need to happen but not to a computer program. If the slots are drawn as separate vectors in their own right then it becomes a lot easier but most people (in my experience) create the slots as part of the actual shape.
Feature requests and bug reports should ideally be made directly to Vectric as this is primarily a user to user support forum and they don't see every post that is made.
Very few from what I've seen draw slots as separate items. They make them part of the actual vector.
Mikehell wrote:Ok. I know that when I set my cut depth I can enter the shorcut Z or T for a value and get the thickness of my board. Im thinking it would be handy to be able to use this same variable throughout the software. When working with designs that rely on the thickness of the wood (mortise and tennon, etc) it would be nice to have use of the T variable, so that if I change the thickness of the material my slots change to fit automatically. I've found that plywood can vary in thickness quite a bit from supplier to supplier, or even batch to batch. 3/4 can be anywhere from .69 to .735
Yeah., I know it might be tricky getting dogbones and whatnot to automatically resize and all. But it sure would be a nice feature.
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