Was curious if there was a way to set Cut 3D to simply carve the entire 3D project from top to bottom (or vice versa) because as the pathing is created, when it jumps to do 1 section, then backtracks to do another section, it often leaves a deeper cut (usually just on the first path after a move) that is often very noticeable and difficult to remove, adding a lot of extra time to a project. I know it probably picks doing these random sections to be more efficient and faster, but I'd rather take a little longer to carve with it simply moving from top to bottom instead of doing the random jumps that often lead to extra clean up.
Hope all that makes sense.
Thanks in advance for any advice on solving this problem!
Louis C
Problem with how cut 3D breaks up sections on finishing
- Rcnewcomb
- Vectric Archimage
- Posts: 5927
- Joined: Fri Nov 04, 2005 5:54 am
- Model of CNC Machine: 24x36 GCnC/WinCNC with ATC
- Location: San Jose, California, USA
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Re: Problem with how cut 3D breaks up sections on finishing
If you examine the machine code your will see that Cut3D is not telling the machine to cut deeper on the first pass.it often leaves a deeper cut (usually just on the first path after a move) that is often very noticeable and difficult to remove
Example G Code
Code: Select all
X12.6786Y3.2780Z-0.0578
X12.6854Y3.2848Z-0.0644
X12.6921Y3.2916Z-0.0726
X12.6989Y3.2984
G0Z0.2000
G0X10.1695Y5.0116
G1Z-0.0648F60.0
G1X10.1627Y5.0048Z-0.0586F120.0
X10.1424Y4.9844Z-0.0480
X10.1356Y4.9777Z-0.0451
X10.1220Y4.9641Z-0.0414
Look at the sample leaf for an example.
What you are seeing is likely due to material movement and/or bit/machine deflection.
- A roughing pass will help.
Using the shortest possible bit will help.
Ensuring that everything on the CNC machine is tight will help.
- Randall Newcomb
10 fingers in, 10 fingers out, another good day in the shop
10 fingers in, 10 fingers out, another good day in the shop